Hi Ron,

I cannot seem to get the initial ReadGeo node to create separate ReadGeo
nodes per parent. Do Maya groups qualify as parents? I've attached the
pop-up. If I select the groups that I want I do not get separate nodes in
my Nuke flow-graph for some reason. I'm using Maya 2014 sp4 and Nuke 7v10.

[image: Inline image 1]

On Mon, Sep 22, 2014 at 1:25 PM, Ron Ganbar <[email protected]> wrote:

> Hi Dan,
> 1) You can. Load the cameraTracker or your geo in one Viewer input (say no
> 1). Then load your footage in another Viewer input (say no 2). Then you can
> do a compare between the two. If you load the camera into the properties
> bin, then you can also lock the 3D viewer to the camera and see everything
> as it gets aligned.
> 2) Alembic is fully supported. As you bring in an Alembic file with a
> ReadGeo node you get a pop up panel asking you how to import. You can then
> choose what's a parent, which will be imported as a separate node.
>
> R
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Mon, Sep 22, 2014 at 8:11 PM, Dan Rosen <[email protected]>
> wrote:
>
>> Howdy Nuke Users,
>>
>> I am doing some 3D projection work in Nuke and have a couple of
>> questions. Sorry for the basic questions, but I'm working remotely and
>> trying to vis some stuff rather quickly. I'm working in 7v10 on OSX 10.9.4.
>>
>> 1) Can the 3D view in the Viewer can be used as like a perspective (or
>> any) camera in Maya. I'd like to orient my main shot camera by looking
>> through it. Is there a way to access the viewing camera transformations,
>> rotations and lens? I see the '3D' tab in the Viewer settings, but that
>> doesn't seem to get me what I need.
>>
>> 2) I have imported a Maya scene for set geo with full hierarchy. Can
>> Alembic imports be used to move individual objects that are imported via
>> one .abc file? I can select different geo and hide them, but I don't see
>> any transformation handles, etc. I can understand why you wouldn't want
>> anything to be moved around in your Nuke scene vs. Maya, but it would be
>> nice (and maybe this is already happening in Nuke 8)
>>
>> thx
>> Dan
>>
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>
>
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