Hi Ron, I cannot seem to get the initial ReadGeo node to create separate ReadGeo nodes per parent. Do Maya groups qualify as parents? I've attached the pop-up. If I select the groups that I want I do not get separate nodes in my Nuke flow-graph for some reason. I'm using Maya 2014 sp4 and Nuke 7v10.
[image: Inline image 1] On Mon, Sep 22, 2014 at 1:25 PM, Ron Ganbar <[email protected]> wrote: > Hi Dan, > 1) You can. Load the cameraTracker or your geo in one Viewer input (say no > 1). Then load your footage in another Viewer input (say no 2). Then you can > do a compare between the two. If you load the camera into the properties > bin, then you can also lock the 3D viewer to the camera and see everything > as it gets aligned. > 2) Alembic is fully supported. As you bring in an Alembic file with a > ReadGeo node you get a pop up panel asking you how to import. You can then > choose what's a parent, which will be imported as a separate node. > > R > > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > On Mon, Sep 22, 2014 at 8:11 PM, Dan Rosen <[email protected]> > wrote: > >> Howdy Nuke Users, >> >> I am doing some 3D projection work in Nuke and have a couple of >> questions. Sorry for the basic questions, but I'm working remotely and >> trying to vis some stuff rather quickly. I'm working in 7v10 on OSX 10.9.4. >> >> 1) Can the 3D view in the Viewer can be used as like a perspective (or >> any) camera in Maya. I'd like to orient my main shot camera by looking >> through it. Is there a way to access the viewing camera transformations, >> rotations and lens? I see the '3D' tab in the Viewer settings, but that >> doesn't seem to get me what I need. >> >> 2) I have imported a Maya scene for set geo with full hierarchy. Can >> Alembic imports be used to move individual objects that are imported via >> one .abc file? I can select different geo and hide them, but I don't see >> any transformation handles, etc. I can understand why you wouldn't want >> anything to be moved around in your Nuke scene vs. Maya, but it would be >> nice (and maybe this is already happening in Nuke 8) >> >> thx >> Dan >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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