Hi all, I am having some success and some pretty bad bugginess with Alembic. Wondering if anyone else is experiencing this and has any work-arounds.
If I hide child components within a ReadGeo node, the other remaining visible pieces will transform to a random scattered mess. This can be remedied by using the 'reload' button and then all is well and the geo is back in the expected positions. The problem then is that I am getting Segmentation Faults and crashing every few times in testing this process. Maybe this is fixed or better in Nuke 8? thx Dan On Mon, Sep 22, 2014 at 6:07 PM, Dan Rosen <[email protected]> wrote: > I got this to work after some trial and error. I had success after > cleaning up my Maya scene and exporting ALL via Alembic vs. just selected > items. I was also exporting only frames 1-1 which was maybe also causing > weirdness. I set the render globals to 1-10 and let it drive the export. > It's working now. Thanks for the help. > > -Dan > > On Mon, Sep 22, 2014 at 4:58 PM, Dan Rosen <[email protected]> > wrote: > >> Hi Ron, >> >> I cannot seem to get the initial ReadGeo node to create separate ReadGeo >> nodes per parent. Do Maya groups qualify as parents? I've attached the >> pop-up. If I select the groups that I want I do not get separate nodes in >> my Nuke flow-graph for some reason. I'm using Maya 2014 sp4 and Nuke 7v10. >> >> [image: Inline image 1] >> >> On Mon, Sep 22, 2014 at 1:25 PM, Ron Ganbar <[email protected]> wrote: >> >>> Hi Dan, >>> 1) You can. Load the cameraTracker or your geo in one Viewer input (say >>> no 1). Then load your footage in another Viewer input (say no 2). Then you >>> can do a compare between the two. If you load the camera into the >>> properties bin, then you can also lock the 3D viewer to the camera and see >>> everything as it gets aligned. >>> 2) Alembic is fully supported. As you bring in an Alembic file with a >>> ReadGeo node you get a pop up panel asking you how to import. You can then >>> choose what's a parent, which will be imported as a separate node. >>> >>> R >>> >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> On Mon, Sep 22, 2014 at 8:11 PM, Dan Rosen <[email protected]> >>> wrote: >>> >>>> Howdy Nuke Users, >>>> >>>> I am doing some 3D projection work in Nuke and have a couple of >>>> questions. Sorry for the basic questions, but I'm working remotely and >>>> trying to vis some stuff rather quickly. I'm working in 7v10 on OSX 10.9.4. >>>> >>>> 1) Can the 3D view in the Viewer can be used as like a perspective (or >>>> any) camera in Maya. I'd like to orient my main shot camera by looking >>>> through it. Is there a way to access the viewing camera transformations, >>>> rotations and lens? I see the '3D' tab in the Viewer settings, but that >>>> doesn't seem to get me what I need. >>>> >>>> 2) I have imported a Maya scene for set geo with full hierarchy. Can >>>> Alembic imports be used to move individual objects that are imported via >>>> one .abc file? I can select different geo and hide them, but I don't see >>>> any transformation handles, etc. I can understand why you wouldn't want >>>> anything to be moved around in your Nuke scene vs. Maya, but it would be >>>> nice (and maybe this is already happening in Nuke 8) >>>> >>>> thx >>>> Dan >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >
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