Thanks Deke. I can work around it while I'm still working on this show
locked to Nuke 7v10.

I also seem to be having an issue with piping a Constant color into
ReadGeo. I get some faces/surfaces that are black. I have looked into
making sure normals are facing the correct direction, but that hasn't fixed
it. Any ideas on that one? I can project on the black surfaces, but
constant color cannot be piped into them.

thx
Dan

On Tue, Sep 23, 2014 at 1:02 PM, Deke Kincaid <[email protected]> wrote:

> There was a bug all through Nuke 7(fixed in 8) where if the alembic file
> doesn't contain a childBounds property then it would crash even though in
> the spec this is optional.
>
> --
> Deke Kincaid
> Creative Specialist
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
> On Tue, Sep 23, 2014 at 5:03 PM, Dan Rosen <[email protected]>
> wrote:
>
>> Hi all,
>>
>> I am having some success and some pretty bad bugginess with Alembic.
>> Wondering if anyone else is experiencing this and has any work-arounds.
>>
>> If I hide child components within a ReadGeo node, the other remaining
>> visible pieces will transform to a random scattered mess. This can be
>> remedied by using the 'reload' button and then all is well and the geo is
>> back in the expected positions. The problem then is that I am getting
>> Segmentation Faults and crashing every few times in testing this process.
>>
>> Maybe this is fixed or better in Nuke 8?
>>
>> thx
>> Dan
>>
>> On Mon, Sep 22, 2014 at 6:07 PM, Dan Rosen <[email protected]>
>> wrote:
>>
>>> I got this to work after some trial and error. I had success after
>>> cleaning up my Maya scene and exporting ALL via Alembic vs. just selected
>>> items. I was also exporting only frames 1-1 which was maybe also causing
>>> weirdness. I set the render globals to 1-10 and let it drive the export.
>>> It's working now. Thanks for the help.
>>>
>>> -Dan
>>>
>>> On Mon, Sep 22, 2014 at 4:58 PM, Dan Rosen <[email protected]>
>>> wrote:
>>>
>>>> Hi Ron,
>>>>
>>>> I cannot seem to get the initial ReadGeo node to create separate
>>>> ReadGeo nodes per parent. Do Maya groups qualify as parents? I've attached
>>>> the pop-up. If I select the groups that I want I do not get separate nodes
>>>> in my Nuke flow-graph for some reason. I'm using Maya 2014 sp4 and Nuke
>>>> 7v10.
>>>>
>>>> [image: Inline image 1]
>>>>
>>>> On Mon, Sep 22, 2014 at 1:25 PM, Ron Ganbar <[email protected]> wrote:
>>>>
>>>>> Hi Dan,
>>>>> 1) You can. Load the cameraTracker or your geo in one Viewer input
>>>>> (say no 1). Then load your footage in another Viewer input (say no 2). 
>>>>> Then
>>>>> you can do a compare between the two. If you load the camera into the
>>>>> properties bin, then you can also lock the 3D viewer to the camera and see
>>>>> everything as it gets aligned.
>>>>> 2) Alembic is fully supported. As you bring in an Alembic file with a
>>>>> ReadGeo node you get a pop up panel asking you how to import. You can then
>>>>> choose what's a parent, which will be imported as a separate node.
>>>>>
>>>>> R
>>>>>
>>>>>
>>>>>
>>>>> Ron Ganbar
>>>>> email: [email protected]
>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>      +972 (0)54 255 9765 [Israel]
>>>>> url: http://ronganbar.wordpress.com/
>>>>>
>>>>> On Mon, Sep 22, 2014 at 8:11 PM, Dan Rosen <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Howdy Nuke Users,
>>>>>>
>>>>>> I am doing some 3D projection work in Nuke and have a couple of
>>>>>> questions. Sorry for the basic questions, but I'm working remotely and
>>>>>> trying to vis some stuff rather quickly. I'm working in 7v10 on OSX 
>>>>>> 10.9.4.
>>>>>>
>>>>>> 1) Can the 3D view in the Viewer can be used as like a perspective
>>>>>> (or any) camera in Maya. I'd like to orient my main shot camera by 
>>>>>> looking
>>>>>> through it. Is there a way to access the viewing camera transformations,
>>>>>> rotations and lens? I see the '3D' tab in the Viewer settings, but that
>>>>>> doesn't seem to get me what I need.
>>>>>>
>>>>>> 2) I have imported a Maya scene for set geo with full hierarchy. Can
>>>>>> Alembic imports be used to move individual objects that are imported via
>>>>>> one .abc file? I can select different geo and hide them, but I don't see
>>>>>> any transformation handles, etc. I can understand why you wouldn't want
>>>>>> anything to be moved around in your Nuke scene vs. Maya, but it would be
>>>>>> nice (and maybe this is already happening in Nuke 8)
>>>>>>
>>>>>> thx
>>>>>> Dan
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
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>>>>
>>>>
>>>
>>
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