Hi all, I have a shot where I'm getting closer to a mountain, until I pass it from above. I tracked the shot, extracted a mesh of the mountain, and now I want to project the texture back on to it. The edges on the left and right disappear pretty quickly after the beginning of the shot. The bit the camera passes above is clearly visible in high res as the camera approaches it.
My question is this: I want to grab the best resolution texture for each area. So the sides that we only see from far away will get pixels from the first frame, while the middle bit that we pass above will get the pixels from the closest possible frame. Any idea how this can be achieved? Thanks, Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/
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