Hi Ari,
thanks for the answer,
That's exactely what I have now, actually, but I was wondering if there's a
way to get pixels from practically every frame. I won't create a 200
scanlineRender setup, am I... Am I asking for too much?

And here's another questions, which is related:
I used the PointCloudGenerator to create a mesh, but it doesn't seem like
the mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of
PCG not have UVs?

Thanks again, Ari.
R





Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> wrote:

> What I'd do is this:
>
> - take the animated shot camera, lock off its animation at least on 2
> different frames (1st frame and close-up before passing mountain), 2 new
> cameras exist now
>
> - camera project the plate from those 2 locked off camera's, only those
> specific frames from the plate , render these projections from the primary
> animated shot camera
>
> - in addition, camera project a soft garbage matte using the close up proj
> camera  which encompasses the close up plate
>
> - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi-
> channel projection setups)... 1 for 1st frame projection, 1 for close up
> projection, 1 for g-matte closeup projection
>
> - key mix the close up projection over the 1st frame projection using the
> gmatte projection
>
> - add more strategically placed projection camera to compensate for any
> 'stretching' of the plate or to cover low-res 1st frame projection regions
>
> Hope that helps
> Ari
> Blue Sky
>
>
>
> Sent from my iPhone
>
> On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote:
>
> Hi all,
> I have a shot where I'm getting closer to a mountain, until I pass it from
> above.
> I tracked the shot, extracted a mesh of the mountain, and now I want to
> project the texture back on to it.
> The edges on the left and right disappear pretty quickly after the
> beginning of the shot. The bit the camera passes above is clearly visible
> in high res as the camera approaches it.
>
> My question is this: I want to grab the best resolution texture for each
> area. So the sides that we only see from far away will get pixels from the
> first frame, while the middle bit that we pass above will get the pixels
> from the closest possible frame.
> Any idea how this can be achieved?
>
> Thanks,
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
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