Hi Ari, thanks for the answer, That's exactely what I have now, actually, but I was wondering if there's a way to get pixels from practically every frame. I won't create a 200 scanlineRender setup, am I... Am I asking for too much?
And here's another questions, which is related: I used the PointCloudGenerator to create a mesh, but it doesn't seem like the mesh has an UVs. Did I do anything wrong? Or does a mesh coming out of PCG not have UVs? Thanks again, Ari. R Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein <[email protected]> wrote: > What I'd do is this: > > - take the animated shot camera, lock off its animation at least on 2 > different frames (1st frame and close-up before passing mountain), 2 new > cameras exist now > > - camera project the plate from those 2 locked off camera's, only those > specific frames from the plate , render these projections from the primary > animated shot camera > > - in addition, camera project a soft garbage matte using the close up proj > camera which encompasses the close up plate > > - now you'll have 3 scanline renderers (or 1 if your savvy w/ multi- > channel projection setups)... 1 for 1st frame projection, 1 for close up > projection, 1 for g-matte closeup projection > > - key mix the close up projection over the 1st frame projection using the > gmatte projection > > - add more strategically placed projection camera to compensate for any > 'stretching' of the plate or to cover low-res 1st frame projection regions > > Hope that helps > Ari > Blue Sky > > > > Sent from my iPhone > > On Oct 14, 2014, at 8:19 AM, Ron Ganbar <[email protected]> wrote: > > Hi all, > I have a shot where I'm getting closer to a mountain, until I pass it from > above. > I tracked the shot, extracted a mesh of the mountain, and now I want to > project the texture back on to it. > The edges on the left and right disappear pretty quickly after the > beginning of the shot. The bit the camera passes above is clearly visible > in high res as the camera approaches it. > > My question is this: I want to grab the best resolution texture for each > area. So the sides that we only see from far away will get pixels from the > first frame, while the middle bit that we pass above will get the pixels > from the closest possible frame. > Any idea how this can be achieved? > > Thanks, > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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