Do a couple of projections, start from a far position and add projections
when you notice loss of resolution. I guess you could automate this process
by comparing texture-resolution and projection-resolution,  weighting it
with the difference in facing angles (incidence rays)

Cheers,
Elias
Den 14 okt 2014 17:21 skrev "Ron Ganbar" <[email protected]>:

> Hi all,
> I have a shot where I'm getting closer to a mountain, until I pass it from
> above.
> I tracked the shot, extracted a mesh of the mountain, and now I want to
> project the texture back on to it.
> The edges on the left and right disappear pretty quickly after the
> beginning of the shot. The bit the camera passes above is clearly visible
> in high res as the camera approaches it.
>
> My question is this: I want to grab the best resolution texture for each
> area. So the sides that we only see from far away will get pixels from the
> first frame, while the middle bit that we pass above will get the pixels
> from the closest possible frame.
> Any idea how this can be achieved?
>
> Thanks,
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
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