Do a couple of projections, start from a far position and add projections when you notice loss of resolution. I guess you could automate this process by comparing texture-resolution and projection-resolution, weighting it with the difference in facing angles (incidence rays)
Cheers, Elias Den 14 okt 2014 17:21 skrev "Ron Ganbar" <[email protected]>: > Hi all, > I have a shot where I'm getting closer to a mountain, until I pass it from > above. > I tracked the shot, extracted a mesh of the mountain, and now I want to > project the texture back on to it. > The edges on the left and right disappear pretty quickly after the > beginning of the shot. The bit the camera passes above is clearly visible > in high res as the camera approaches it. > > My question is this: I want to grab the best resolution texture for each > area. So the sides that we only see from far away will get pixels from the > first frame, while the middle bit that we pass above will get the pixels > from the closest possible frame. > Any idea how this can be achieved? > > Thanks, > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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