Keep in mind that there is other things than VFX being done with nuke. We are doing some print production as well as a lot of still image product configurator work with nuke. No need for any of the X only features for the bigger part of our nuke pipeline.
Cheers, Thorsten --- Thorsten Kaufmann Production Pipeline Architect Mackevision Medien Design GmbH Forststraße 7 70174 Stuttgart T +49 711 93 30 48 606 F +49 711 93 30 48 90 M +49 151 19 55 55 02 [email protected] www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer HRB 243735 Amtsgericht Stuttgart --- MACKEVISION SHOWREEL: Out now!<http://vimeo.com/107581393> VFX: Game of Thrones, Season 4 – VFX making of reel<http://vimeo.com/100095868>. REFERENZEN: Mackevision inszeniert den Porsche Macan<http://www.mackevision.de/black_world.html#/project/147>. Von: [email protected] [mailto:[email protected]] Im Auftrag von Ron Ganbar Gesendet: Sonntag, 16. November 2014 14:59 An: Nuke user discussion Betreff: Re: [Nuke-users] Does the Nuke X product make sense? With everyone else dropping prices, it seems that The Foundry are the only ones raising it. I would say that if, even for a CG house like Doug mentioned before, Nuke will come with all the NukeX features, all of a sudden having that Particle Generator will be a plus. NukeX is useful for all, just too expensive. Ron Ganbar email: [email protected]<mailto:[email protected]> tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Sun, Nov 16, 2014 at 3:19 PM, Thorsten Kaufmann <[email protected]<mailto:[email protected]>> wrote: I agree with Doug. The way features are split seems kind of weird and we too would be in trouble i fit where for a more expensive Nuke (no more X). We also split and recently actually traded in NukeX lics for Nuke lics because of the maintenance fees. We do quite some work that can only be done in nuke (mainly due to complexity and the lack of multichannel workflow in other apps) but for the more general VFX and Project work it is sometimes hard to justify. Cheers, Thorsten --- Thorsten Kaufmann Production Pipeline Architect Mackevision Medien Design GmbH Forststraße 7 70174 Stuttgart T +49 711 93 30 48 606<tel:%2B49%20711%2093%2030%2048%20606> F +49 711 93 30 48 90<tel:%2B49%20711%2093%2030%2048%2090> M +49 151 19 55 55 02<tel:%2B49%20151%2019%2055%2055%2002> [email protected]<mailto:[email protected]> www.mackevision.de<http://www.mackevision.de> Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer HRB 243735 Amtsgericht Stuttgart --- MACKEVISION SHOWREEL: Out now!<http://vimeo.com/107581393> VFX: Game of Thrones, Season 4 – VFX making of reel<http://vimeo.com/100095868>. REFERENZEN: Mackevision inszeniert den Porsche Macan<http://www.mackevision.de/black_world.html#/project/147>. Von: [email protected]<mailto:[email protected]> [mailto:[email protected]<mailto:[email protected]>] Im Auftrag von Ron Ganbar Gesendet: Sonntag, 16. November 2014 10:45 An: Nuke user discussion Betreff: Re: [Nuke-users] Does the Nuke X product make sense? I tend to agree with the general notion of this thread. 1. The product line is over complicated. Nuke (that has the NukeX features) and Nuke Studio are enough. 2. Times have changed and VFX packages have a lower price point nowadays. $4,800 and $7,500 respectively should be enough, hopefully. And again, it's not that I don't appreciate the amount of work it takes to create this wonderful software - but there must be a way to tighten the price gap. It's not that I think that Fusion or AE are comparable to Nuke in capabilities, but the price gap makes it difficult to persuade more studios to bite. Ron Ganbar email: [email protected]<mailto:[email protected]> tel: +44 (0)7968 007 309<tel:%2B44%20%280%297968%20007%20309> [UK] +972 (0)54 255 9765<tel:%2B972%20%280%2954%20255%209765> [Israel] url: http://ronganbar.wordpress.com/ On Sat, Nov 15, 2014 at 11:52 PM, Doug Wilkinson <[email protected]<mailto:[email protected]>> wrote: Something like that would force companies that don't use nukeX to switch. I think that would be bad. we have almost 15 seats of nuke, but only 2 nukex and to be honest hardly use them. We don't comp live action... just full cg character stuff. thats probably why. For us, we have asked for a lower cost and actually LESS powerful version. I think the only option is to lower prices to maintain market share. if your product is very popular and very premium you are inviting in the little guy to undercut you. Not sure whats best for the foundry, but i think we have to also think about whats best for the industry as well. On Sat, Nov 15, 2014 at 1:45 PM, adam jones <[email protected]<mailto:[email protected]>> wrote: Yep I agree one version of nuke so nukeX at $5000 US plus yearly $1000 maintenance and Nuke Studio at the $7500 US plus yearly $1000 maintenance along with 2 render node free with each seat of nuke or NS -adam On 16/11/2014, at 7:33 AM, Jacek Skrobisz <[email protected]<mailto:[email protected]>> wrote: > I agree with that. > > Low budget era... > > When you see prices: > Autodesk Smoke ~ 2000 / year > Adobe Cloud ~ 800 / year > NukeX > 1000 / year + start cost > > Then you must rethink something… > > > Jacenty. > > >> On 2014lis15, at 15:52, Howard Jones >> <[email protected]<mailto:[email protected]>> wrote: >> >> Take it all down to $2000 ;) >> >> But I agree I know there's a massive cost to the r and d, but we have to >> limit those nukex purchases as they are just too expensive. >> >> Hiero is imho well over priced still too. >> >> Howard >> > > _______________________________________________ > Nuke-users mailing list > [email protected]<mailto:[email protected]>, > http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected]<mailto:[email protected]>, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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