I agree with Doug. The way features are split seems kind of weird and we too 
would be in trouble i fit where for a more expensive Nuke (no more X).
We also split and recently actually traded in NukeX lics for Nuke lics because 
of the maintenance fees.
We do quite some work that can only be done in nuke (mainly due to complexity 
and the lack of multichannel workflow in other apps) but
for the more general VFX and Project work it is sometimes hard to justify.

Cheers,
Thorsten


---
Thorsten Kaufmann
Production Pipeline Architect

Mackevision Medien Design GmbH
Forststraße 7
70174 Stuttgart

T +49 711 93 30 48 606
F +49 711 93 30 48 90
M +49 151 19 55 55 02

[email protected]
www.mackevision.de

Geschäftsführer: Armin Pohl, Joachim Lincke, Karin Suttheimer
HRB 243735 Amtsgericht Stuttgart

---
MACKEVISION SHOWREEL: Out now!<http://vimeo.com/107581393>
VFX: Game of Thrones, Season 4 – VFX making of reel<http://vimeo.com/100095868>.
REFERENZEN: Mackevision inszeniert den Porsche 
Macan<http://www.mackevision.de/black_world.html#/project/147>.
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Ron Ganbar
Gesendet: Sonntag, 16. November 2014 10:45
An: Nuke user discussion
Betreff: Re: [Nuke-users] Does the Nuke X product make sense?

I tend to agree with the general notion of this thread.


  1.  The product line is over complicated. Nuke (that has the NukeX features) 
and Nuke Studio are enough.
  2.  Times have changed and VFX packages have a lower price point nowadays. 
$4,800 and $7,500 respectively should be enough, hopefully.
And again, it's not that I don't appreciate the amount of work it takes to 
create this wonderful software - but there must be a way to tighten the price 
gap.
It's not that I think that Fusion or AE are comparable to Nuke in capabilities, 
but the price gap makes it difficult to persuade more studios to bite.



Ron Ganbar
email: [email protected]<mailto:[email protected]>
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Sat, Nov 15, 2014 at 11:52 PM, Doug Wilkinson 
<[email protected]<mailto:[email protected]>> wrote:
Something like that would force companies that don't use nukeX to switch.  I 
think that would be bad.  we have almost 15 seats of nuke, but only 2 nukex and 
to be honest hardly use them.  We don't comp live action... just full cg 
character stuff.  thats probably why.

For us, we have asked for a lower cost and actually LESS powerful version.  I 
think the only option is to lower prices to maintain market share.  if your 
product is very popular and very premium you are inviting in the little guy to 
undercut you.  Not sure whats best for the foundry, but i think we have to also 
think about whats best for the industry as well.



On Sat, Nov 15, 2014 at 1:45 PM, adam jones 
<[email protected]<mailto:[email protected]>> wrote:
Yep I agree

one version of nuke so nukeX at $5000 US plus yearly $1000 maintenance and Nuke 
Studio at the $7500 US plus yearly $1000 maintenance along with 2 render node 
free with each seat of nuke or NS

-adam


On 16/11/2014, at 7:33 AM, Jacek Skrobisz 
<[email protected]<mailto:[email protected]>> wrote:

> I agree with that.
>
> Low budget era...
>
> When you see prices:
> Autodesk Smoke  ~ 2000 / year
> Adobe Cloud ~ 800 / year
> NukeX > 1000 / year + start cost
>
> Then you must rethink something…
>
>
> Jacenty.
>
>
>> On 2014lis15, at 15:52, Howard Jones 
>> <[email protected]<mailto:[email protected]>> wrote:
>>
>> Take it all down to $2000 ;)
>>
>> But I agree I know there's a massive cost to the r and d, but we have to 
>> limit those nukex purchases as they are just too expensive.
>>
>> Hiero is imho well over priced still too.
>>
>> Howard
>>
>
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