From: "lizard" <[EMAIL PROTECTED]>
>
> Reginald Cablayan wrote:
> >
> > From: "Martin L. Shoemaker" <[EMAIL PROTECTED]>
> > >
> > > From: [EMAIL PROTECTED]
> > > On Behalf Of Reginald Cablayan
> > >
> > > << Let me get this straight (and sorry for dropping in
> > > unannounced, just join the list), under the OPEN GAMING
> > > LICENSE, I can do whatever I want including describing MY OWN
> > > process of character creation in MY OWN game (which may vary
> > > in a different direction than the one described in the Player's
> > > Handbook), provided I do not use any trademark or product
> > > identity? >>
> > >
> > > That's one of the restrictions...
> > > That's why it's important that you read the OGL!
> >
> > So either way (OGL or D20STL) I CANNOT add *a* character creation
> > method, which is usually a common thing in all major-brand (as
> > well as minor-brand independent) role-playing games. Correct?
>
> Incorrect.
>
> You can release anything you want under the OGL. It does not have
> to be SRD derived in the slightest.
>
> You can take the SRD, add character creation rules (written in your
> own words) and release it as "Caverns and Creatures". What you
> CANNOT do is say, "This game is compatible with Dungeons and
> Dragons" or "This game uses the D20 System" or make any other
> reference to any other trademarked term.
Thank you both, lizard and Doug Meerschaert. I do not know why I thought
that was an obstacle but I am glad you cleared that up for me.
Another question: Under the OPEN GAMING LICENSE, how much of the content
of my material must be designated as Open Gaming Content [from SRD
and/or other OGC (with proper credit to the author of said OGC) as well
as my own]?
I know under the D20STL there is a minimum 5 percents (5%). Is there a
minimum under OGL?