I imagine the WotC boffins are watching to see if RPGs can seriously break
out of the D&D "Fantasy Ghetto" -- which arguably they have not yet,
Champions, Alternity and Cthuluh notwithstanding -- and may have as their
ultimate goal a Player's Handbook that applies to any and all genres.

I can see all sorts of problems with this but it's a possibility.

-----Original Message-----
From: Rogers Cadenhead [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 06, 2000 5:26 PM
To: [EMAIL PROTECTED]
Subject: [Open_Gaming] Requiring the Player's Handbook


There's something I don't understand about WOTC's master plan for
using the OGL and D20 to sell more Player's Handbooks. Ryan Dancey and
others talk about how this movement could lead the core D&D rules in
unexpected directions, such as new genres. How can this occur in a
D20 work, when only one genre is supported in the Player's Handbook? I
fail to see how someone could develop an Old West roleplaying game and
use the D20 trademark license, because none of the level advancement
rules needed for an Old West game can be found in the PH.

Rogers Cadenhead
E-mail: [EMAIL PROTECTED]
Web: http://www.prefect.com
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