>Your basing you conclusions on the premise that the Open Gaming Foundation >could not exist without the OGL. That isn't correct. From what I >understand, the OGF would not object to the use of other types of open >gaming >licenses. I'm not sure what your getting at. You know that the PRODUCTS are tied to the license, right - NOT to the foundation? If the foundation changes licenses, then each of the contributors (including WotC) will have to "accept" the new license by releasing their product under it. ::confused:: Faust _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ------------- For more information, please link to www.opengamingfoundation.org
- Re: [Open_Gaming] Final Text of Appr... Aaron & Lori Smalley
- Re: [Open_Gaming] Final Text of ... Alec A. Burkhardt
- Re: [Open_Gaming] Final Text of ... Ryan S. Dancey
- Re: [Open_Gaming] Final Tex... John Kim
- Re: [Open_Gaming] Final... Tim Dugger
- Re: [Open_Gaming] Final... Rogers Cadenhead
- Re: [Open_Gaming] Final Text of Appr... Kal Lin
- Re: [Open_Gaming] Final Text of ... Ryan S. Dancey
- Re: [Open_Gaming] Final Tex... Lizard
- Re: [Open_Gaming] Final Tex... Kal Lin
- Re: [Open_Gaming] Final Text of Approved Open Gam... Faustus von Goethe
- Re: [Open_Gaming] Final Text of Approved Ope... Ryan S. Dancey
- Re: [Open_Gaming] Final Text of Approved Open Gam... MaggieVining
- Re: [Open_Gaming] Final Text of Approved Ope... Ryan S. Dancey
- Re: [Open_Gaming] Final Text of Approved... David Bolack
- Re: [Open_Gaming] Final Text of Approved Open Gam... Clark Peterson
- Re: [Open_Gaming] Final Text of Approved Ope... Jason Portwood
- Re: [Open_Gaming] Final Text of Approved... Jason Lotito
- Re: [Open_Gaming] Final Text of Appr... Rogers Cadenhead
- RE: [Open_Gaming] Final Text of Approved... Martin L. Shoemaker
- Re: [Open_Gaming] Final Text of Approved Open Gam... MaggieVining
