On Mon, 18 Sep 2000 [EMAIL PROTECTED] wrote:
> > The problem is, what you're forbidding is the very core of any Open
> > movement; the ability to modify and redistribute. Without that, it's
> > not really "open" at all. What you're proposing for Dunandralis is no
> > different than a closed commercial project.
>
> You mean like the Forgotten Realms setting? With FR, the public cannot
> create "official" content for it, nor can they sell any part of it. I'm glad
> for that, don't get me wrong. However, what I'm proposing for Dunandralis is
> a method to do just that. Anyone may contribute to it, and as long as it
> isn't modified it _can_ be sold or distributed publicly by anyone.
No, not any one can contribute, just the members of your mailing
list. Not the same thing. Yes, you are setting your self up to be
EXACTLY like FR, the only difference is you have a day job other than
world creation.
> How else do you propose that an ongoing project contribute to Open Gaming?
> How do projects like Dunandralis contribute to open gaming without becoming
> complete chaos? We could make a product and then stop, but this is supposed
> to be an ongoing effort, a world influenced by as many gamers as possible.
>
> I think world creation projects have a place in the open gaming movement, but
> we have _one_ little problem. We need continuity.
Don't know how to fix your need for continuity, however you MUST
understand the difference between "Collectively written" and "open".
--
http://www.spellbooksoftware.com
If guns are outlawed can we use swords?
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