Frankly, I feel that "Open World" is the wrong term for what you are describing 
because it implies the setting content is released under an "open gaming" license when 
it clearly is not.

If I understand correctly, you want to run a group project where everyone following 
the group's rules & procedures can submit ideas that may eventually make it into the 
canonical material of the project (part of the "official" world setting materials). 
Anyone can use the material (for free?) but no one can modify and republish material 
related to the setting. All published modifications to the setting must be approved 
through the group project.

Said another way, it is a copyrighted work created by a group of people who then 
publish it to the market for no charge but retain ownership.

I could see how you publish such a group project using the OGL and D20STL by marking 
all your original content as "closed" or "product identity" and then mark specific 
things like the stat block for NPC's or some new rule as "open content." The majority 
of the publication is "closed" and some small bits are "open." Not really an "open 
world" in my opinion, but certainly a creative and allowed usage of the OGL and the 
D20STL.

In this scenario, no one publishing under the OGL could claim their work is 
"compatible with" or make any other reference to your trademarks or use your 
copyrighted material without permission. Outside the OGL, I understand from the 
mailing list that there is very little to prevent people from making a claim that 
their material is "compatible with" the group project's setting.

I think the suggestion of having a trademark license for the setting is not a bad idea 
if the group project wants to allow "approved" parties to commercially publish 
adventures, add-ons, etc. that use the project's trademarks in their titles, 
advertising, etc.

Weldon Dodd
[EMAIL PROTECTED]
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