On 2 Mar 01, [EMAIL PROTECTED] scribbled a note about Re: [Open_Gaming] The real differen:
> << Except with Rolemaster, he can put a lot of his DPs into that one skill
> and other associated skills and never has to buy any weapons related
> skill. Given that Rolemaster gives experience points for successful skill
> maneuvers, a Layman character could go up the levels without ever having
> to get involved in a fight, let alone kill anyone. >>
>
> I never said my example was totally perfect... But, you are right. I'd
> like a game where you got XP for being smart, not running around killing
> things. However, every game is that way. I do remember 2E giving out bonus
> XP if a PC used a special ability, like a wizard casting a spell or a
> thief stealing. I wish they'd have left that in the new Ed. -------------
In Rolemaster 2E, in one of the Companion books, there was an
alternate experience system that I very much like to use. It was
called the Daily Activity Level system. The basic premise is that a
character (PC, NPC, etc...) received experience points according
to how active their day was.
For example, if a character spent all day laying in bed, recovering
from wounds, he might earn 1 or 2 points for that day. If the same
character spent the day traveling, he might get 10-20 points, and a
day with several hard battles might be worth between 100 - 200
points, depending upon how hard the character had to fight to win
those battles.
You can also earn awards for forwarding the story line and/or other
roleplaying goals accomplished. It was a very nice system that
allowed for even NPCs to gain levels through their daily work .....
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Rasyr (Tim Dugger)
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Last updated: October 6, 1999
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