On 2 Mar 01, [EMAIL PROTECTED] scribbled a note about Re: [Open_Gaming] The real differen:

> << Except with Rolemaster, he can put a lot of his DPs into that one skill
>  and other associated skills and never has to buy any weapons related
>  skill. Given that Rolemaster gives experience points for successful skill
>  maneuvers, a Layman character could go up the levels without ever having
>  to get involved in a fight, let alone kill anyone.  >>
> 
> I never said my example was totally perfect... But, you are right. I'd
> like a game where you got XP for being smart, not running around killing
> things. However, every game is that way. I do remember 2E giving out bonus
> XP if a PC used a special ability, like a wizard casting a spell or a
> thief stealing. I wish they'd have left that in the new Ed. -------------

In Rolemaster 2E, in one of the Companion books, there was an 
alternate experience system that I very much like to use. It was 
called the Daily Activity Level system. The basic premise is that a 
character (PC, NPC, etc...) received experience points according 
to how active their day was.

For example, if a character spent all day laying in bed, recovering 
from wounds, he might earn 1 or 2 points for that day. If the same 
character spent the day traveling, he might get 10-20 points, and a 
day with several hard battles might be worth between 100 - 200 
points, depending upon how hard the character had to fight to win 
those battles.

You can also earn awards for forwarding the story line and/or other 
roleplaying goals accomplished.  It was a very nice system that 
allowed for even NPCs to gain levels through their daily work .....


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 Rasyr (Tim Dugger)
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      Last updated: October 6, 1999

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