Hmm.. I never had a problem with that.. but only offered it to the players
the first time they did something.. I figured that it worked in real life as
well (You gain 'experience' the first time you touch a hot stove and burn
yourself) Repeatedly doing the same stupid thing did not net you more
experience.  (Yeah, the stove is still hot and now you have several burns..)

As to travel, I can almost see it, as you are learning about new cultures,
etc, but it was always a stretch. I generally had the players keep track of
the travel xp, and only apply it when they were fairly close to leveling and
wanted to get there before the big adventure, etc.

Both ideas can be worked into bonus points for d20 or any other system if
you think they have merit.. such as our budding clock maker travelling the
world, looking for places that make components of the clocks. Award some
extra xp when he realizes he has found the best place for a 'whazit' and
where to get the best 'whoozit crystals'.. Even give a chance for some extra
xp when they screw up a clock, if he can make a roll to determine what he
did wrong..   Silly points like this can add up and give the players a sense
of accomplishing things even when they aren't being otherwise 'productive'
or active.
----- Original Message -----
From: "R. Hyrum Savage" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 26, 2001 8:53 AM
Subject: Re: [Open_Gaming] The real difference between levels and skills


> The big problem I have with Rolemaster is that you get experience points
for
> damage taken during combat and for miles traveled.
>
>
> ----- Original Message -----
> From: "Brad Thompson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, February 26, 2001 8:25 AM
> Subject: RE: [Open_Gaming] The real difference between levels and skills
>
>
> > Nicholas H.M. Caldwell
> >
> > Using background options / talents, suitable training packages, and
rapid
> > skill development, a Layman clocksmith in Rolemaster could be quite
> > competent even at 1st level.
>
> Of course, so will a 1st level Expert in 3e.  He'll make progress on his
> work about 25% of the time (assuming DC 20), which means he will usually
> finish a 400gp piece in about three weeks time.  Not bad for 1st level.
>
> -Brad
>
> -------------
> For more information, please link to www.opengamingfoundation.org
>
>
> -------------
> For more information, please link to www.opengamingfoundation.org
>

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