Marketting 101 says that if you want to sell product, you need to get it
noticed. This product is still 4 months from shipping and look at the
interest here already... Holistic certainly has some work to make this more
than a one shot book.. However, even if the war is over before June, its
easy enough to release an Isreal suppliment, and Ireland suppliment, an Iraq
suppliment.. So on.  If the rules themselves are decent and lend themselves
to other areas, or continued use, then the game is a success.. And I hope
some of it is OGC :)

As to the GM/DM having to work to stay current or whatever.. well, a good
GM/DM always has control and can backspin, or whatever... Say we capture
Osama in one location, only to see in the news the next day that he was
captured elsewhere.. If it even matters to the players, make the one you
captured a 'clone' or such.. Or now they have to determine which one is
real.. etc. The gameplay options are just as open ended with any game.  I
can see how some folks might be a tad offended with a game that seems to
trivialize a war we are currently fighting, but having never served in the
military (not for lack of trying.. I almost made it into the Marines and
Navy!) I have no idea how troops, etc would feel about it. I do not have a
problem with it..

> The question arises because of the "current events" nature of the game
> (all of which is currently presumed, since we're working off a
> 1-paragraph blurb). If part of the appeal is playing against a
> still-unfolding event, then the GM has to take into account such
> changes, or the game loses that appeal, and become a generic 'hunt the
> terrorist' modern RPG.
>
>
>
>
> > << In a World War II game, for example, you can rest secure in the
knowledge
> > the Nazis ultimately lose, even if the plot of the game is "If we don't
> > intercept that messenger, the Nazis will win!" >>
> >
> >   I disagree that most players would be unable to enjoy an "alternate
> > hsitory" in any game.
> >
>
> I agree with your disagreement. Or something. But that wasn't what I was
> getting at it. You can only play 'alternate history' when you're playing
> history.
>
>
> > << You can play with history easily. Playing with current events is much
more
> > difficult. Either your game quickly deviates from reality, losing the
appeal
> > of playing a "real world" game, or you have two GMs -- you, and the
world,
> > and the world is going to trump your plot every time.>>
> >
> >   I seriously doubt that anyone interprets "a real world game" as being
> > literally that.
> >
>
> That interpretation seems to be the main reason for marketing the game
> as an Afghanistan-based RPG, rather than a more generlized 'modern
> conflicts' RPG which could be used to conduct such scenarios. Again, I'm
> postulating based on highly limited information and could be very wrong.
> There's a first time for everything. :)


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