So here's the oddball reply: The military interviewed a panel of action-adventure movie script writers to see if they could brainstorm "outside the box" on what the terrorists might try.
Maybe now they can interview 1000 d20 DM's... --- Rob Lowry <[EMAIL PROTECTED]> wrote: > > Marketting 101 says that if you want to sell product, you need to get it > noticed. This product is still 4 months from shipping and look at the > interest here already... Holistic certainly has some work to make this more > than a one shot book.. However, even if the war is over before June, its > easy enough to release an Isreal suppliment, and Ireland suppliment, an Iraq > suppliment.. So on. If the rules themselves are decent and lend themselves > to other areas, or continued use, then the game is a success.. And I hope > some of it is OGC :) > > As to the GM/DM having to work to stay current or whatever.. well, a good > GM/DM always has control and can backspin, or whatever... Say we capture > Osama in one location, only to see in the news the next day that he was > captured elsewhere.. If it even matters to the players, make the one you > captured a 'clone' or such.. Or now they have to determine which one is > real.. etc. The gameplay options are just as open ended with any game. I > can see how some folks might be a tad offended with a game that seems to > trivialize a war we are currently fighting, but having never served in the > military (not for lack of trying.. I almost made it into the Marines and > Navy!) I have no idea how troops, etc would feel about it. I do not have a > problem with it.. > > > The question arises because of the "current events" nature of the game > > (all of which is currently presumed, since we're working off a > > 1-paragraph blurb). If part of the appeal is playing against a > > still-unfolding event, then the GM has to take into account such > > changes, or the game loses that appeal, and become a generic 'hunt the > > terrorist' modern RPG. > > > > > > > > > > > << In a World War II game, for example, you can rest secure in the > knowledge > > > the Nazis ultimately lose, even if the plot of the game is "If we don't > > > intercept that messenger, the Nazis will win!" >> > > > > > > I disagree that most players would be unable to enjoy an "alternate > > > hsitory" in any game. > > > > > > > I agree with your disagreement. Or something. But that wasn't what I was > > getting at it. You can only play 'alternate history' when you're playing > > history. > > > > > > > << You can play with history easily. Playing with current events is much > more > > > difficult. Either your game quickly deviates from reality, losing the > appeal > > > of playing a "real world" game, or you have two GMs -- you, and the > world, > > > and the world is going to trump your plot every time.>> > > > > > > I seriously doubt that anyone interprets "a real world game" as being > > > literally that. > > > > > > > That interpretation seems to be the main reason for marketing the game > > as an Afghanistan-based RPG, rather than a more generlized 'modern > > conflicts' RPG which could be used to conduct such scenarios. Again, I'm > > postulating based on highly limited information and could be very wrong. > > There's a first time for everything. :) > > > _______________________________________________ > Ogf-l mailing list > [EMAIL PROTECTED] > http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l ===== Jasyn Jones [EMAIL PROTECTED] "To strive, to seek, to find, and not to yield." Ulysses, Alfred Lord Tennyson __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/ _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
