So here's the oddball reply:

The military interviewed a panel of action-adventure movie script writers to
see if they could brainstorm "outside the box" on what the terrorists might
try.

Maybe now they can interview 1000 d20 DM's...

--- Rob Lowry <[EMAIL PROTECTED]> wrote:
> 
> Marketting 101 says that if you want to sell product, you need to get it
> noticed. This product is still 4 months from shipping and look at the
> interest here already... Holistic certainly has some work to make this more
> than a one shot book.. However, even if the war is over before June, its
> easy enough to release an Isreal suppliment, and Ireland suppliment, an Iraq
> suppliment.. So on.  If the rules themselves are decent and lend themselves
> to other areas, or continued use, then the game is a success.. And I hope
> some of it is OGC :)
> 
> As to the GM/DM having to work to stay current or whatever.. well, a good
> GM/DM always has control and can backspin, or whatever... Say we capture
> Osama in one location, only to see in the news the next day that he was
> captured elsewhere.. If it even matters to the players, make the one you
> captured a 'clone' or such.. Or now they have to determine which one is
> real.. etc. The gameplay options are just as open ended with any game.  I
> can see how some folks might be a tad offended with a game that seems to
> trivialize a war we are currently fighting, but having never served in the
> military (not for lack of trying.. I almost made it into the Marines and
> Navy!) I have no idea how troops, etc would feel about it. I do not have a
> problem with it..
> 
> > The question arises because of the "current events" nature of the game
> > (all of which is currently presumed, since we're working off a
> > 1-paragraph blurb). If part of the appeal is playing against a
> > still-unfolding event, then the GM has to take into account such
> > changes, or the game loses that appeal, and become a generic 'hunt the
> > terrorist' modern RPG.
> >
> >
> >
> >
> > > << In a World War II game, for example, you can rest secure in the
> knowledge
> > > the Nazis ultimately lose, even if the plot of the game is "If we don't
> > > intercept that messenger, the Nazis will win!" >>
> > >
> > >   I disagree that most players would be unable to enjoy an "alternate
> > > hsitory" in any game.
> > >
> >
> > I agree with your disagreement. Or something. But that wasn't what I was
> > getting at it. You can only play 'alternate history' when you're playing
> > history.
> >
> >
> > > << You can play with history easily. Playing with current events is much
> more
> > > difficult. Either your game quickly deviates from reality, losing the
> appeal
> > > of playing a "real world" game, or you have two GMs -- you, and the
> world,
> > > and the world is going to trump your plot every time.>>
> > >
> > >   I seriously doubt that anyone interprets "a real world game" as being
> > > literally that.
> > >
> >
> > That interpretation seems to be the main reason for marketing the game
> > as an Afghanistan-based RPG, rather than a more generlized 'modern
> > conflicts' RPG which could be used to conduct such scenarios. Again, I'm
> > postulating based on highly limited information and could be very wrong.
> > There's a first time for everything. :)
> 
> 
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=====
Jasyn Jones
[EMAIL PROTECTED]
"To strive, to seek, to find, and not to yield."
Ulysses, Alfred Lord Tennyson

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