[EMAIL PROTECTED] wrote:

> In a message dated 1/16/02 1:25:00 PM Pacific Standard Time, 
> [EMAIL PROTECTED] writes:
> 
> << Because the war's not over yet. What happens when you're halfway through 
> having the PC hunts Osama in Somalia, and he turns up in Uzbekistan? >>
> 
>   I assume this is a rhetorical question. if not, it's a darned silly one for 
> someone who's been involved in the RPG hobby for any length of time.
>  

The question arises because of the "current events" nature of the game 
(all of which is currently presumed, since we're working off a 
1-paragraph blurb). If part of the appeal is playing against a 
still-unfolding event, then the GM has to take into account such 
changes, or the game loses that appeal, and become a generic 'hunt the 
terrorist' modern RPG.




> << In a World War II game, for example, you can rest secure in the knowledge 
> the Nazis ultimately lose, even if the plot of the game is "If we don't 
> intercept that messenger, the Nazis will win!" >>
> 
>   I disagree that most players would be unable to enjoy an "alternate 
> hsitory" in any game.
>

I agree with your disagreement. Or something. But that wasn't what I was 
getting at it. You can only play 'alternate history' when you're playing 
history.

 
> << You can play with history easily. Playing with current events is much more 
> difficult. Either your game quickly deviates from reality, losing the appeal 
> of playing a "real world" game, or you have two GMs -- you, and the world, 
> and the world is going to trump your plot every time.>>
> 
>   I seriously doubt that anyone interprets "a real world game" as being 
> literally that.
> 

That interpretation seems to be the main reason for marketing the game 
as an Afghanistan-based RPG, rather than a more generlized 'modern 
conflicts' RPG which could be used to conduct such scenarios. Again, I'm 
postulating based on highly limited information and could be very wrong. 
There's a first time for everything. :)

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