In a message dated 1/16/02 1:25:00 PM Pacific Standard Time, 
[EMAIL PROTECTED] writes:

<< Because the war's not over yet. What happens when you're halfway through 
having the PC hunts Osama in Somalia, and he turns up in Uzbekistan? >>

  I assume this is a rhetorical question. if not, it's a darned silly one for 
someone who's been involved in the RPG hobby for any length of time.
 
<< Further, the potential for new terrorist acts to occur in the real world 
during the timeline of a fictional campaign may impose some serious 
psychological issues on the PCs. If a team of PCs manages to, in the 
game, stop a fictional terrorist attack, only to have a real one occur 
the next morning, I'd find the fictional victory to be more than a 
little soured. >>

  And the same can be said of *any* game set in modern day, from superheroes 
to military, espionage, etc.

<< One reason RPGs are popular is because they allow us to strike back at 
evils which are impossible to confront in the real world; having the reality 
of our individual helplessness thrust back at us makes the game much less 
appealing. >>

  I disagree. In the game, the PCs can "win." Every time, if you so desire.

<< In a World War II game, for example, you can rest secure in the knowledge 
the Nazis ultimately lose, even if the plot of the game is "If we don't 
intercept that messenger, the Nazis will win!" >>

  I disagree that most players would be unable to enjoy an "alternate 
hsitory" in any game.

<< You can play with history easily. Playing with current events is much more 
difficult. Either your game quickly deviates from reality, losing the appeal 
of playing a "real world" game, or you have two GMs -- you, and the world, 
and the world is going to trump your plot every time.>>

  I seriously doubt that anyone interprets "a real world game" as being 
literally that.

  Mark Arsenault

  President, Gold Rush Games | http://www.goldrushgames.com
  Executive Director, Game Publishers Association | http://www.thegpa.org
  -------------------------------------------------------
  Action! System Beta rules! - http://www.action-system.com
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