I know in my group, we all take turns DMing, and we prefer using mats and
miniatures...of course, we also usually have our group of 6 PC facing 2
dozen or so bad guys at a time, so the mat and minis help.

Paul W. King

Message: 4
From: "Luke Jones" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] Cant use Mind Flayers--Rediculous!
Date: Tue, 22 Jan 2002 14:05:01
Reply-To: [EMAIL PROTECTED]

>From: "Martin L. Shoemaker" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]

>You mean I'm playing it incorrectly? Oh dear, where do I go for some
>corrective instruction? Here I've been playing the game almost entirely in
>my and my players' heads. (Heck, I never tell them the name of a monster
>nor
>show them the picture until their characters have a chance to learn about
>that monster race. I don't want them using their player knowledge --
>they're
>mostly GMs -- as character knowledge. So I just look at the pictures and
>describe what they see. I can do this easily enough because I own the MM.)

Exactly what I mean! The post was actually a follow on where I originally
stated the importance of the MM, and how the SRD isn't a genuine substitute
for it. Additionally (as per original post), when you play tag on DMing
duties, the next DM can do the same thing, with some consistency, since you
all (presumably) work from the same picture, and basic background.
Of course, I'm not surprised to find a DM here, playing in a group of DMs,
capable of playing 5 ft steps and threat ranges in their heads. Please
allow
me that I did say "most", and that didn't mean to infer that you, Martin,
were in that group. Perhaps you'll also agree that D20 publishers should
publish at a level for the majority of gamers, and that product development
should take that into account. There may well be people around sufficiently
experienced and advanced that they are capable of managing the new
mechanics
in the traditional way (eg. purely in your head), but surely product isn't
published in a way that assumes that level? I'd hope not.


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