> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Luke Jones
> Sent: Tuesday, January 22, 2002 2:05 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [Ogf-l] Cant use Mind Flayers--Rediculous!
>
>
> >From: "Martin L. Shoemaker" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
>
> >You mean I'm playing it incorrectly? Oh dear, where do I go for some
> >corrective instruction? Here I've been playing the game almost
> entirely in
> >my and my players' heads. (Heck, I never tell them the name of a monster
> >nor
> >show them the picture until their characters have a chance to learn about
> >that monster race. I don't want them using their player knowledge --
> >they're
> >mostly GMs -- as character knowledge. So I just look at the pictures and
> >describe what they see. I can do this easily enough because I
> own the MM.)
>
> Exactly what I mean! The post was actually a follow on where I originally
> stated the importance of the MM, and how the SRD isn't a genuine
substitute
> for it.

True enough. But that doesn't lead to the conclusion that a module based on
the SRD and lacking descriptions is AUTOMATICALLY less valuable, as long as
I have the MM.


> Please allow
> me that I did say "most", and that didn't mean to infer that you, Martin,
> were in that group.

It's not the "most" that bugged me; it's the "correct". I have a
longstanding opposition to any one style of gaming being called "correct".
The only INcorrect styles, in my opinion, are two: one where no one is
having any fun; and one where the fun is all in the form of "GM (and perhaps
his buddies) have all the fun by picking on new players"  (THOSE groups
should be taken out and shot). If you're having fun, you're playing
correctly.


> Perhaps you'll also agree that D20 publishers should
> publish at a level for the majority of gamers, and that product
development
> should take that into account. There may well be people around
sufficiently
> experienced and advanced that they are capable of managing the new
mechanics
> in the traditional way (eg. purely in your head),

Or people who are not so combat-centric that they apply every last rule for
combat detail. We have fights, and certain players use certain maneuvers to
their advantage; but we're much more into the character side of the battle
than the miniatures side.

Martin L. Shoemaker

Martin L. Shoemaker Consulting, Software Design and UML Training
[EMAIL PROTECTED]
http://www.MartinLShoemaker.com
http://www.UMLBootCamp.com

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