Just to post to the world and see what floats...

 A *** may sacrifice experience points in order to
enhance the combat effectiveness of his chosen weapon.
 The ***'s level must be at least ** times the bonus
he wishes to grant his weapon (maximum +*) and he must
sacrifice *** times the bonus in experience points. 
The *** may not spend experience if doing so would
reduce his experience level, but he may choose not to
gain a level so that he may improve his weapon
instead. 

Would this be a violation considering the Liscence
reads:

Definition of Applying the effects of Experience to a
Character:

Applying the effects of Experience to a Character
means a description of the process for comparing the
accumulated experience point total of a character to a
chart to determine if the character's level should be
incremented.  If the experience level of a character
exceeds threshold values as defined by the chart, the
character is modified in a specified fashion.

Specifically, Applying the effects of Experience to a
Character means incrementing the character level of a
character by incrementing a class level by one rank,
or by adding a new class at first level, and
describing how to allocate new skill points, select
new feats, or gain new class-level linked abilities.

Applying the effects of Experience to a Character does
not include creating or modifying an experience point
chart, defining a new class (including describing what
benefits that class provides at each level)?

I think it's clean and have seen similar to this in an
AEG product, but, I figured I'd kick it out there to
see if anyone knew something I don't.

-TRW



__________________________________________________
Do You Yahoo!?
Yahoo! Games - play chess, backgammon, pool and more
http://games.yahoo.com/
_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to