Just to post to the world and see what floats... A *** may sacrifice experience points in order to enhance the combat effectiveness of his chosen weapon. The ***'s level must be at least ** times the bonus he wishes to grant his weapon (maximum +*) and he must sacrifice *** times the bonus in experience points. The *** may not spend experience if doing so would reduce his experience level, but he may choose not to gain a level so that he may improve his weapon instead.
Would this be a violation considering the Liscence reads: Definition of Applying the effects of Experience to a Character: Applying the effects of Experience to a Character means a description of the process for comparing the accumulated experience point total of a character to a chart to determine if the character's level should be incremented. If the experience level of a character exceeds threshold values as defined by the chart, the character is modified in a specified fashion. Specifically, Applying the effects of Experience to a Character means incrementing the character level of a character by incrementing a class level by one rank, or by adding a new class at first level, and describing how to allocate new skill points, select new feats, or gain new class-level linked abilities. Applying the effects of Experience to a Character does not include creating or modifying an experience point chart, defining a new class (including describing what benefits that class provides at each level)? I think it's clean and have seen similar to this in an AEG product, but, I figured I'd kick it out there to see if anyone knew something I don't. -TRW __________________________________________________ Do You Yahoo!? Yahoo! Games - play chess, backgammon, pool and more http://games.yahoo.com/ _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
