> Doug Meerschaert
>
> If all reports have Wizards of the Coast acting in one way, it is
> reasonable to assume that they shall continue to act that way,
> especially in the absence of any statement as to how they'll act.

The license itself spells things out quite clearly, and changing the license
once already merely reiterates the statement.  What more do you want?

> Why, exactly?  People who follow the spirit license will be in the
> majority that won't be harmed by any changes--or alterted rather early
> if they would be.

No, that isn't what I mean.  When WotC changes the license to block abuse
they will chose a method for doing so that may or may not have side effects
for non-abusive licensees. The spirit is irrelevant for these licensees,
because while abuse of the spirit can trigger a change, the letter of the
license is what triggers a violation.

> A licenses evoloving over time until it is *exactly* what Wizards wants
> is a good thing, IMO.  Especially if this building isn't only changes to
> the license itself, but clear examples (not undocumented and essentially
> useless "anectodes") that show how Wizards thinks the license should work.

I have to disagree. It is a tremendous hassle to keep a document like that
"living", both for the licensor and the licensee. Wizards has stated what
they want to keep as "their turf". If you want to fight them for it that's
your business, but I wouldn't want to bet a product line on it.

> Enhanced communication--not fearful toestepping around wizards--will
> save us all a lot of grief.

Communication rarely hurts, but following the terms of a legal agreement
does not constitute "fearful toestepping" in my book.

I guess I'm just tired of discussions aimed at finding loopholes the
license, especially when the loopholes can be closed the instant they are
found (if WotC cares to do so). I don't recall the last time a major d20
publisher raised one of these questions; they usually come from low-volume
or fan authors who's work will never be in wide distribution. I just don't
see why the d20 logo is so attractive to these folks that they feel they
need to subvert the license in order to get their unique product to market.

It might be different if the license were static like the OGL.  Then there
might be points that could be argued in court, but the d20 STL favors WotC
so strongly that to contest it is foolhardy.  Even if you win they simply
change the license so that you lose.

-Brad

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