> Doug Meerschaert > > If all reports have Wizards of the Coast acting in one way, it is > reasonable to assume that they shall continue to act that way, > especially in the absence of any statement as to how they'll act.
The license itself spells things out quite clearly, and changing the license once already merely reiterates the statement. What more do you want? > Why, exactly? People who follow the spirit license will be in the > majority that won't be harmed by any changes--or alterted rather early > if they would be. No, that isn't what I mean. When WotC changes the license to block abuse they will chose a method for doing so that may or may not have side effects for non-abusive licensees. The spirit is irrelevant for these licensees, because while abuse of the spirit can trigger a change, the letter of the license is what triggers a violation. > A licenses evoloving over time until it is *exactly* what Wizards wants > is a good thing, IMO. Especially if this building isn't only changes to > the license itself, but clear examples (not undocumented and essentially > useless "anectodes") that show how Wizards thinks the license should work. I have to disagree. It is a tremendous hassle to keep a document like that "living", both for the licensor and the licensee. Wizards has stated what they want to keep as "their turf". If you want to fight them for it that's your business, but I wouldn't want to bet a product line on it. > Enhanced communication--not fearful toestepping around wizards--will > save us all a lot of grief. Communication rarely hurts, but following the terms of a legal agreement does not constitute "fearful toestepping" in my book. I guess I'm just tired of discussions aimed at finding loopholes the license, especially when the loopholes can be closed the instant they are found (if WotC cares to do so). I don't recall the last time a major d20 publisher raised one of these questions; they usually come from low-volume or fan authors who's work will never be in wide distribution. I just don't see why the d20 logo is so attractive to these folks that they feel they need to subvert the license in order to get their unique product to market. It might be different if the license were static like the OGL. Then there might be points that could be argued in court, but the d20 STL favors WotC so strongly that to contest it is foolhardy. Even if you win they simply change the license so that you lose. -Brad _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
