http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430
------- Comment #17 from [EMAIL PROTECTED] 2007-11-02 04:06 ------- Lately, I've been thinking that I don't really see a reason why teleporttomap should cause a wait anyway. It could load the map, and then resume executing. If the map load causes a map autorun script to trigger... then it should get control (I think we have a suspend command to stop it, if not, we should) What does everyone think: Is it too late to 'fix' teleporttomap? I've been noticing bugs in games caused by it lately. The only way to work around it is a fade out (if you want to immediately change the map on teleporting, that is). -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
