http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430





------- Comment #22 from [EMAIL PROTECTED]  2007-11-03 10:07 -------
I apologize, yes I meant after battle scripts.  I use the same script for both
so often that I forget.  Anyways the 'vague bugginess' I mentioned was during
scenes with several NPCs all running around trying to trigger scripts that
immediately triggered battles, and were supposed to destroy the NPC if you won,
but sometimes the NPC would remain present, or so it seemed to me.  I don't
remember too well now, to be honest.  I wouldn't worry about changing it or
keeping it from my end, although the temp variable storage of the battle's
result would be nice if it could be arranged properly (how long to keep it
stored?  how is it accessed by the user in the plotscript?)


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