http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=430
------- Comment #21 from [EMAIL PROTECTED] 2007-11-02 23:19 ------- You mean, afterbattle scripts? I hadn't heard about this, but the code definitely looks like they'll steal the return value. I think some people probably rely on fightformation calling the afterbattle script. To fix that bug, we could just store the result of the battle in a temp variable without changing the behaviour of fight formation. I don't know whether it's better or not that fightformation waits. But I've never noticed it being inconvenient, is it? -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
