On Sun, 6 Feb 2005 16:45:00 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote:
> What is wrong with gcc for this?  You probably won't be doing too much
> forms design.

I am new to graphics driver development on the Windows platform so I
might not be on the right track (so far I have only created a
framebuffer driver for my old radeon card) -  I am however pretty sure
that we need the DDK for accessing the appropriate Windows kernel
headers, and I am also quite sure that gcc, will not compile code that
will integrate cleanly into the Windows kernel. But I might be wrong
here.

>From my experience, using CygWIN or MinGW to do Windows development is
less than optimal (a real pain may be another way to put it) - the
native Windows tools works much better.

> Auto tools... let me remark that Mesa is a joy to configure and build,
> and does not use autoconf/automake.  In fact, they used to use it but
> had problems so they switched to conventional make.  I don't violently
> object to auto tools so long as somebody else puts in the time to make
> them work properly.  I also don't see that they buy a lot.
> 
> From the Mesa docs:
> 
> "Mesa uses a rather conventional Makefile system. A GNU
> autoconf/automake system used to be included, but was discarded in Mesa
> 5.1 because:
> 
>     * It seldom worked on IRIX, Solaris, AIX, etc.
>     * It was very compilicated
>     * Nobody maintained it
>     * libtool was just too weird"

I know - it was not my suggestion to use these, I was just wondering
how Nvidia have done it (anyway I will check the Nvidia Linux install
code out one of these days) - for our part it will not be a problem
because the driver will just go into the Xorg/kernel source tree. So
no need to worry about maintaining autotools (I however seams to
remember that Xorg is working on refactoring the source tree to work
with auto tools - or is that just me).

Regards.

Lars Roland
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