> > > Is this ideal?  No.  But if you know the math, you can make it work.
> >
> > I'm not referring to getting the precise color desired.
> > I'm referring to tricking the human eye with temporal modulation.
> > Some people are bothered by fluorescent lights.  Some people
> > (probably the same ones) are bothered by CRTs with the refresh too slow.
> > Some people (probably the same ones) are bothered by attempts to get
> > extra color depth with temporal modulation.
> >
> 
> And this is probably why it wasn't noticable on the LCD monitor.  Its
> rise and fall times are poor.

I've been reading articles on LCD displays.  Appariently it is visable,
at least to some people.  Some LCD displays have this builtin, to
try and fake 8 bit up to 10 bit.  And the TN panels try to fake 6 bit
up to 8 bit.

> The thing is, this flicker is over a
> very small luminance range.  Can you tell if a pixel is flickering
> between level 120 and 121?

Appariently so.

> Perhaps we'll have to wait for the next generation product before we
> can do these things.  Only then will we be trying to get good game
> performance anyhow, where things like gamma 1 matter, requiring more
> bits per channel.

Games?  Graphic artists seem to be the main users demanding color depth
and calibration.
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