On Mon, 2006-04-03 at 18:53 -0500, Timothy Miller wrote:
> Since we're having a bit of a lull in the discussions on OGML, I
> thought I might start off a discussion about some ideas I've had that
> would benefit the Linux community as well as give OGP and Traversal a
> boost financially.
> 
> The Open Graphics Project has gotten everyone involved a lot of
> attention.  While it's still possible to get graphics cards supported
> by open source drivers, that supply is dwinding.  At the rate things
> are going, we'll soon have no choices left.  Politically and socially,
> the OGP is a great idea.  Economically, however, it's entirely a
> different story.  Because of the development and costs involved,
> low-end graphics is actually not such a great place to start.  The
> attention we get because we want to do graphics is a major driving
> force, but there are much better ways to get our stream of funds
> started.
> 
> One such idea that's been brought up before is ultra high end audio. 
> The low-end is solved; it's called AC97 and is found in every PC
> chipset you can buy today.  But imagine taking what would normally
> cost tens to hundreds of thousands of dollars in audio recording and
> production equipment and applying the open source model to it. 
> Designing and producing a low-end commodity product is hard.  But
> designing a niche audio product that sold competitively for thousands
> of dollars is relatively easy to pull off.  To begin with, we now
> become much less cost-sensitive for parts, so the end product can be
> FPGA-based.  That makes OGD1 an ideal development platform for a new
> audio device; in fact, it's major overkill.  Once the new design is
> finished, we'd mass-produce a new board using a smaller FPGA and
> include all of the audio I/O hardware directly on-board.
> 
> I know basically nothing about audio technology.  But given what
> little I do know, here are some things that I think would be
> relatively easy to do with OGD1 and, what shall we call it, OAC1:
> - 60+ audio channels (pick your combination of in and out)
> - (A specialized card could handle lots more channels)
> - 24-bit precision per channel
> - Sample rates in the hundreds of kilohertz
> - Thousands of audio samples and MIDI instruments
> - Sample-based and algorithmically-generated sound-effects
> - Fourier analysis, band filters, mixing, and other sorts of math
> stuff that if I could name it, you'd be impressed
> - Noise-free signals (because we have experience with graphics)
> - Accelerated "3D sound"
> - Accelerated compression/decompression
> - Lots of other things
> 

...mhh In professional environment those thing are quite unusefull
take a look at this http://www.motu.com/products/motuaudio/

what is really needed is Low Noise (internal pci card are not a good
idea, usb or fire-wire are preferred) 8 or + channels whith 24 bit
resolution at 96 Khz every channel with analogue and digital io !
an internal control matrix, to route every input on every output !

I have some "sound engineer" (free software entusiast) friends, I can
ask for some suggetsion ! 

> Given hardware acceleration for most parts of audio processing, plus
> some excellent piece of open source sound studio software, I don't see
> why we couldn't produce a combination that is as good as or better
> than what you find in music recording studios, television stations,
> and every other place where you might find a need for this.  Imagine
> how much money this could save musicians.  The only thing we can't
> provide is the recording room with the proper accoustics.
> 
> If a reduced version of the card sold for $1000, we'd have more than a
> few gamers and multimedia enthusiasts buying it for their 50-speaker
> surround-sound reality-immersion systems.
> 
> Were such a project started, I would have to carefully tune my
> involvement.  Since Howard, Andy, and I do not have a background in
> audio technology, it would probably be best for someone with
> appropriate experience to lead.  But if the community can spec this
> product and help us design it (we can put into hardware any algorithm
> you specify), Traversal can produce it.  The whole project, from start
> to finish, would be developed under GPL.  This would be quite a major
> effort, due to the requirement for more than just drivers.  Unlike the
> OGP, which started out of a corporation and has retained some of that
> flavor, the OAP would have to organize itself and push itself along. 
> In my mind, the first major problem is getting the right people in the
> community together to develop the specs.
> 
> 
> So, what do you all think of this idea?  Comments?  Suggestions? 
> Discussion!  :)
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-- 
Michele Carla` <[EMAIL PROTECTED]>
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