Timothy Miller wrote:
Before we get into implementation details, however, we really need to
figure out what our requirements are. Based on what little I know
about shaders, I don't know enough to decide between what you
describe, a stack architecture, a 3-operand load/store machine, a
2-operand load/store, etc.
If you want a shader-centric GPU, you want CISC with (a) special-purpose
floating point and (b) vectorized instructions...
Jeff
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