> Of course, most companies that set out, a priori, to be fabless and
> license IP for profit tend to fail disastrously.  But we're not trying
> to sustain a company on this.  Indeed, the profit margin would have to
> be painfully small in order to be the least bit competitive anyhow.
> Our objective is to put a completely open GPU design out on the
> market, and that isn't necessarily profitable.

I disagree on that. You were three technical people with a lot of
technical engineering knowledge that tried to make a company and did
not success. This does not mean that a company could not be sustained
on it, or that the profit margin has to be small. That's only if you
try to do what giants are already doing like you did before.

First thing you need is somebody with marketing knowledge. That is, a
person who is specialized in identifying people's needs and a better
understanding of people so you focus better instead of spreading
yourself too thin. The problem with engineers is that they disrespect
marketing and management. On doing so they are disrespecting their
customers. As you now know, is not that easy to ship.

That way you can do something that nobody has done before. The concept
of "GPU" was created by Nvidia, you don't need to compete with Nvidia,
they are too strong to compete with them in their own terms.

Go for something that they will never do but benefits the community
ans start small so people can support you. People want to support you
but you need to provide with an excuse. E.g it is very hard for me to
spend money on a card that just display text graphics but I could
support a module that automatically splits a 3d model in layers and
makes a path for the 3d printer without a computer. Maybe the text
graphics display is harder design but the 3d module is more useful for
me, and the fact that is open means is much much useful that a closed
one.

> Think about leveraging the brainpower of the FOSS community to design
> a GPU that outperforms and is more energy-efficient than PowerVR.  A
> compelling-enough design would get market penetration.  Eventually, it
> would make its way from embedded systems into desktop systems and
> supercomputers (GPGPU, etc.), and we would all benefit from having an
> open architecture dominate in graphics.

Sounds good.
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