Jose Hevia wrote:
> > Of course, most companies that set out, a priori, to be fabless and
> > license IP for profit tend to fail disastrously.  But we're not trying
> > to sustain a company on this.  Indeed, the profit margin would have to
> > be painfully small in order to be the least bit competitive anyhow.
> > Our objective is to put a completely open GPU design out on the
> > market, and that isn't necessarily profitable.
> 
> I disagree on that. You were three technical people with a lot of
> technical engineering knowledge that tried to make a company and did
> not success.

Jose, do you know what "fabless and license IP for profit" means? Tim
was not talking about his own company.


> The concept of "GPU" was created by Nvidia, you don't need to
> compete with Nvidia, they are too strong to compete with them
> in their own terms.
> 
> Go for something that they will never do but benefits the community
> ans start small so people can support you. People want to support you
> but you need to provide with an excuse. E.g it is very hard for me to
> spend money on a card that just display text graphics but I could
> support a module that automatically splits a 3d model in layers and
> makes a path for the 3d printer without a computer.

This is a fun product idea. It can be done using the OGD1!


//Peter
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