I have some specific things in mind that I'd like to suggest that we
do.  However, if by random collision of particles, some other
interesting things happen instead, I'll be just as happy.  Especially
if they involve processor architecture in some way.  :)

I think that we should strive, however, to limit the number of
different things we do, and we should all be willing to compromise for
the sake of accomplishing SOMETHING.  Both industry and grad school
have taught me that FOCUS is principle number one.  It's harder when
you have a toddler running around (that's literal in my case, but for
some people, it could represent bikeshedders), but that just means you
have to also have good time management.  :)

So let's say we decide to do the simulator I mentioned, and let's say
that someone posts code before I do.  Then if they made a decision
counter to what I suggested or had in mind, I'm just going to have to
live with it and move on.

On Sun, May 27, 2012 at 8:13 PM,  <[email protected]> wrote:
> On Sun, 27 May 2012 16:58:32 -0700, Ma, Xiaohan wrote:
>>
>> What you're going to code if you don't have any roadmap?
>
>
> A lot.
>
> OpenGraphics is not about a product or a government initiative.
> It's about volatile people who will never care about the "roadmap"
> if they have to contribute, and other demanding people will look
> at the roadmap like a promise that you owe them. Do you see the
> problem there ?
>
> When an engineer is hired, he'll do whatever he reasonably can
> to reach the goal set by the manager. In the FOSS world, the engineer
> does what he LIKES for his own pleasure, and if the goal or direction
> is not to his tastes, nobody can keep him from ... doing whatever.
> Troll, fork the project, leave, make the contrary.
> In my experience, roadmaps don't work in FOSS because it's a few
> people who drive a project and contribute 90%.
> These people code and do the most and if there is a roadmap,
> it's theirs and they can change it whenever they want.
> Which is not the point of a roadmap, right ?
> Now I return to my VHDL :-)
>
> Regards,
> YG
>
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-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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