Oops.  Send this privately by accident.

On Sun, May 27, 2012 at 7:09 PM, Jose Hevia
<[email protected]> wrote:
>> Of course, most companies that set out, a priori, to be fabless and
>> license IP for profit tend to fail disastrously.  But we're not trying
>> to sustain a company on this.  Indeed, the profit margin would have to
>> be painfully small in order to be the least bit competitive anyhow.
>> Our objective is to put a completely open GPU design out on the
>> market, and that isn't necessarily profitable.
>
> I disagree on that. You were three technical people with a lot of
> technical engineering knowledge that tried to make a company and did
> not success. This does not mean that a company could not be sustained
> on it, or that the profit margin has to be small. That's only if you
> try to do what giants are already doing like you did before.

Actually, I was thinking of BitBoys.

>
> First thing you need is somebody with marketing knowledge. That is, a
> person who is specialized in identifying people's needs and a better
> understanding of people so you focus better instead of spreading
> yourself too thin. The problem with engineers is that they disrespect
> marketing and management. On doing so they are disrespecting their
> customers. As you now know, is not that easy to ship.

On the contrary, I think marketing is what drives every successful
venture.  I'm an engineer and/or scientist, but I'm fully aware of the
value of PR.  I founded the OGP on the basis of good PR.  Sure,
there's a fair amount of code I've written for this project, but I
think I did a lot more PR than coding.

> That way you can do something that nobody has done before. The concept
> of "GPU" was created by Nvidia, you don't need to compete with Nvidia,
> they are too strong to compete with them in their own terms.

We do need to try to think outside of the box.

>
> Go for something that they will never do but benefits the community
> ans start small so people can support you. People want to support you
> but you need to provide with an excuse. E.g it is very hard for me to
> spend money on a card that just display text graphics but I could
> support a module that automatically splits a 3d model in layers and
> makes a path for the 3d printer without a computer. Maybe the text
> graphics display is harder design but the 3d module is more useful for
> me, and the fact that is open means is much much useful that a closed
> one.

I'm eliminating hardware from the equation, for the foreseeable future.

>
>> Think about leveraging the brainpower of the FOSS community to design
>> a GPU that outperforms and is more energy-efficient than PowerVR.  A
>> compelling-enough design would get market penetration.  Eventually, it
>> would make its way from embedded systems into desktop systems and
>> supercomputers (GPGPU, etc.), and we would all benefit from having an
>> open architecture dominate in graphics.
>
> Sounds good.
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--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project


-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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