2012/5/28 Peter Stuge <[email protected]>: > Jose Hevia wrote: >> > Of course, most companies that set out, a priori, to be fabless and >> > license IP for profit tend to fail disastrously. But we're not trying >> > to sustain a company on this. Indeed, the profit margin would have to >> > be painfully small in order to be the least bit competitive anyhow. >> > Our objective is to put a completely open GPU design out on the >> > market, and that isn't necessarily profitable. >> >> I disagree on that. You were three technical people with a lot of >> technical engineering knowledge that tried to make a company and did >> not success. > > Jose, do you know what "fabless and license IP for profit" means? Tim > was not talking about his own company.
I know Peter. I was referring to the "we are not trying to sustain a company on this". Why not? They actually tried in the past. They also tried to sell the cards itself. My opinion is that making the cards was not a bad idea. It seems like they lost all hope on the company idea. _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
