To clarify, rather than over-shooting and never finishing everything, I think we should develop the simulator as a sequence of progressively more sophisticated working simulators. Start with some thing minimal and then add to it incrementally.
On Sun, May 27, 2012 at 9:06 PM, Xiaohan Ma <[email protected]> wrote: > C model? > > You may want to combine these two steps as one step. > > Xiaohan > > On May 27, 2012, at 5:56 PM, Timothy Normand Miller <[email protected]> wrote: > >> Making a roadmap may be a sensible idea, but we don't need slides. We >> just need a list somewhere. But let's keep it narrow. I think the >> roadmap should be: >> >> 1. Develop a simple GPU simulator. >> 2. Develop a more sophisticated GPU simulator. >> >> We'll leave the rest for later. >> >> On Sun, May 27, 2012 at 7:12 PM, Ma, Xiaohan <[email protected]> wrote: >>> Hi, >>> >>> I totally agree with this big picture you proposed - as I described in my >>> previous email. >>> >>> Would you please make some slides to summarize your ideas (probably some >>> brief schedules and plans for the project you want to do in future - in >>> outline)? So then all the guys in this thread can easily discuss and request >>> modifications of your plan. The finalized slide deck will be the initial >>> roadmap for us later. >>> >>> Thanks, >>> Xiaohan >>> >>> 2012/5/27 Timothy Normand Miller <[email protected]> >>>> >>>> I'm not trying to start an argument as to whether or not "intellectual >>>> property" is real. Maybe I'll blog about that some time. :) I >>>> nevertheless need to point out that being an employee of a State >>>> University of New York binds be in certain ways. >>>> >>>> http://research.binghamton.edu/Innovation/IntellectualProperty.php >>>> >>>> The bottom line for me is that I need to stay far away from any >>>> cash-flow that might occur. And regarding the IP owned by Traversal, >>>> Traversal is defunct, and the IP ownership fell back to me, Howard, >>>> and Andy. We're ready to transfer that, and some responsible >>>> facilitator(s) need(s) to take ownership (literal or figurative) and >>>> see where the project can leverage it. I think that there needs to >>>> still be some centralized entity who can relicense the IP without >>>> having to ask permission from 1000 contributors. >>>> >>>> So, on to what the OGP can do... >>>> >>>> ARM has cornered the market on energy-efficient CPUs. And ARM is >>>> entirely fabless. Maybe the OGP can corner the market on >>>> energy-efficient GPUs. The design would be dual-licensed GPL and >>>> commercial, where for production purposes, all GPL viral-like >>>> characteristics can be stripped in exchange for money, with the >>>> understanding that breaking binary compatibility with the open design >>>> (thereby potentially creating a closed architecture) will cost a LOT >>>> more to license. Our chosen facilitator would handle the money and >>>> fund whatever seems useful to fund. Mostly prototype hardware, >>>> reference designs, donations to other projects, etc. Linux Fund took >>>> over the Open Hardware Foundation, so we can use that. >>>> >>>> Of course, most companies that set out, a priori, to be fabless and >>>> license IP for profit tend to fail disastrously. But we're not trying >>>> to sustain a company on this. Indeed, the profit margin would have to >>>> be painfully small in order to be the least bit competitive anyhow. >>>> Our objective is to put a completely open GPU design out on the >>>> market, and that isn't necessarily profitable. >>>> >>>> So just for fun and science, let's see what we can design. André >>>> Pouliot and Kenneth Østby spec'd out a GPU shader engine design called >>>> OGA2. Let's start there. The first thing to do is my favorite part, >>>> which is to argue about architectural design decisions. Then we make >>>> a C-based prototype to determine functional efficiency, then we code >>>> it in Verilog and synthesize it for gate-level synthesis so we can >>>> judge energy efficiency. >>>> >>>> Think about leveraging the brainpower of the FOSS community to design >>>> a GPU that outperforms and is more energy-efficient than PowerVR. A >>>> compelling-enough design would get market penetration. Eventually, it >>>> would make its way from embedded systems into desktop systems and >>>> supercomputers (GPGPU, etc.), and we would all benefit from having an >>>> open architecture dominate in graphics. >>>> >>>> -- >>>> Timothy Normand Miller >>>> http://www.cse.ohio-state.edu/~millerti >>>> Open Graphics Project >>>> _______________________________________________ >>>> Open-graphics mailing list >>>> [email protected] >>>> http://lists.duskglow.com/mailman/listinfo/open-graphics >>>> List service provided by Duskglow Consulting, LLC (www.duskglow.com) >>> >>> >> >> >> >> -- >> Timothy Normand Miller >> http://www.cse.ohio-state.edu/~millerti >> Open Graphics Project -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
