C model? You may want to combine these two steps as one step.
Xiaohan On May 27, 2012, at 5:56 PM, Timothy Normand Miller <[email protected]> wrote: > Making a roadmap may be a sensible idea, but we don't need slides. We > just need a list somewhere. But let's keep it narrow. I think the > roadmap should be: > > 1. Develop a simple GPU simulator. > 2. Develop a more sophisticated GPU simulator. > > We'll leave the rest for later. > > On Sun, May 27, 2012 at 7:12 PM, Ma, Xiaohan <[email protected]> wrote: >> Hi, >> >> I totally agree with this big picture you proposed - as I described in my >> previous email. >> >> Would you please make some slides to summarize your ideas (probably some >> brief schedules and plans for the project you want to do in future - in >> outline)? So then all the guys in this thread can easily discuss and request >> modifications of your plan. The finalized slide deck will be the initial >> roadmap for us later. >> >> Thanks, >> Xiaohan >> >> 2012/5/27 Timothy Normand Miller <[email protected]> >>> >>> I'm not trying to start an argument as to whether or not "intellectual >>> property" is real. Maybe I'll blog about that some time. :) I >>> nevertheless need to point out that being an employee of a State >>> University of New York binds be in certain ways. >>> >>> http://research.binghamton.edu/Innovation/IntellectualProperty.php >>> >>> The bottom line for me is that I need to stay far away from any >>> cash-flow that might occur. And regarding the IP owned by Traversal, >>> Traversal is defunct, and the IP ownership fell back to me, Howard, >>> and Andy. We're ready to transfer that, and some responsible >>> facilitator(s) need(s) to take ownership (literal or figurative) and >>> see where the project can leverage it. I think that there needs to >>> still be some centralized entity who can relicense the IP without >>> having to ask permission from 1000 contributors. >>> >>> So, on to what the OGP can do... >>> >>> ARM has cornered the market on energy-efficient CPUs. And ARM is >>> entirely fabless. Maybe the OGP can corner the market on >>> energy-efficient GPUs. The design would be dual-licensed GPL and >>> commercial, where for production purposes, all GPL viral-like >>> characteristics can be stripped in exchange for money, with the >>> understanding that breaking binary compatibility with the open design >>> (thereby potentially creating a closed architecture) will cost a LOT >>> more to license. Our chosen facilitator would handle the money and >>> fund whatever seems useful to fund. Mostly prototype hardware, >>> reference designs, donations to other projects, etc. Linux Fund took >>> over the Open Hardware Foundation, so we can use that. >>> >>> Of course, most companies that set out, a priori, to be fabless and >>> license IP for profit tend to fail disastrously. But we're not trying >>> to sustain a company on this. Indeed, the profit margin would have to >>> be painfully small in order to be the least bit competitive anyhow. >>> Our objective is to put a completely open GPU design out on the >>> market, and that isn't necessarily profitable. >>> >>> So just for fun and science, let's see what we can design. André >>> Pouliot and Kenneth Østby spec'd out a GPU shader engine design called >>> OGA2. Let's start there. The first thing to do is my favorite part, >>> which is to argue about architectural design decisions. Then we make >>> a C-based prototype to determine functional efficiency, then we code >>> it in Verilog and synthesize it for gate-level synthesis so we can >>> judge energy efficiency. >>> >>> Think about leveraging the brainpower of the FOSS community to design >>> a GPU that outperforms and is more energy-efficient than PowerVR. A >>> compelling-enough design would get market penetration. Eventually, it >>> would make its way from embedded systems into desktop systems and >>> supercomputers (GPGPU, etc.), and we would all benefit from having an >>> open architecture dominate in graphics. >>> >>> -- >>> Timothy Normand Miller >>> http://www.cse.ohio-state.edu/~millerti >>> Open Graphics Project >>> _______________________________________________ >>> Open-graphics mailing list >>> [email protected] >>> http://lists.duskglow.com/mailman/listinfo/open-graphics >>> List service provided by Duskglow Consulting, LLC (www.duskglow.com) >> >> > > > > -- > Timothy Normand Miller > http://www.cse.ohio-state.edu/~millerti > Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
