C model?

You may want to combine these two steps as one step. 

Xiaohan 

On May 27, 2012, at 5:56 PM, Timothy Normand Miller <[email protected]> wrote:

> Making a roadmap may be a sensible idea, but we don't need slides.  We
> just need a list somewhere.  But let's keep it narrow.  I think the
> roadmap should be:
> 
> 1.  Develop a simple GPU simulator.
> 2.  Develop a more sophisticated GPU simulator.
> 
> We'll leave the rest for later.
> 
> On Sun, May 27, 2012 at 7:12 PM, Ma, Xiaohan <[email protected]> wrote:
>> Hi,
>> 
>> I totally agree with this big picture you proposed - as I described in my
>> previous email.
>> 
>> Would you please make some slides to summarize your ideas (probably some
>> brief schedules and plans for the project you want to do in future - in
>> outline)? So then all the guys in this thread can easily discuss and request
>> modifications of your plan. The finalized slide deck will be the initial
>> roadmap for us later.
>> 
>> Thanks,
>> Xiaohan
>> 
>> 2012/5/27 Timothy Normand Miller <[email protected]>
>>> 
>>> I'm not trying to start an argument as to whether or not "intellectual
>>> property" is real.  Maybe I'll blog about that some time.  :)  I
>>> nevertheless need to point out that being an employee of a State
>>> University of New York binds be in certain ways.
>>> 
>>> http://research.binghamton.edu/Innovation/IntellectualProperty.php
>>> 
>>> The bottom line for me is that I need to stay far away from any
>>> cash-flow that might occur.  And regarding the IP owned by Traversal,
>>> Traversal is defunct, and the IP ownership fell back to me, Howard,
>>> and Andy.  We're ready to transfer that, and some responsible
>>> facilitator(s) need(s) to take ownership (literal or figurative) and
>>> see where the project can leverage it.  I think that there needs to
>>> still be some centralized entity who can relicense the IP without
>>> having to ask permission from 1000 contributors.
>>> 
>>> So, on to what the OGP can do...
>>> 
>>> ARM has cornered the market on energy-efficient CPUs.  And ARM is
>>> entirely fabless.  Maybe the OGP can corner the market on
>>> energy-efficient GPUs.  The design would be dual-licensed GPL and
>>> commercial, where for production purposes, all GPL viral-like
>>> characteristics can be stripped in exchange for money, with the
>>> understanding that breaking binary compatibility with the open design
>>> (thereby potentially creating a closed architecture) will cost a LOT
>>> more to license.  Our chosen facilitator would handle the money and
>>> fund whatever seems useful to fund.  Mostly prototype hardware,
>>> reference designs, donations to other projects, etc.  Linux Fund took
>>> over the Open Hardware Foundation, so we can use that.
>>> 
>>> Of course, most companies that set out, a priori, to be fabless and
>>> license IP for profit tend to fail disastrously.  But we're not trying
>>> to sustain a company on this.  Indeed, the profit margin would have to
>>> be painfully small in order to be the least bit competitive anyhow.
>>> Our objective is to put a completely open GPU design out on the
>>> market, and that isn't necessarily profitable.
>>> 
>>> So just for fun and science, let's see what we can design.  André
>>> Pouliot and Kenneth Østby spec'd out a GPU shader engine design called
>>> OGA2.  Let's start there.  The first thing to do is my favorite part,
>>> which is to argue about architectural design decisions.  Then we make
>>> a C-based prototype to determine functional efficiency, then we code
>>> it in Verilog and synthesize it for gate-level synthesis so we can
>>> judge energy efficiency.
>>> 
>>> Think about leveraging the brainpower of the FOSS community to design
>>> a GPU that outperforms and is more energy-efficient than PowerVR.  A
>>> compelling-enough design would get market penetration.  Eventually, it
>>> would make its way from embedded systems into desktop systems and
>>> supercomputers (GPGPU, etc.), and we would all benefit from having an
>>> open architecture dominate in graphics.
>>> 
>>> --
>>> Timothy Normand Miller
>>> http://www.cse.ohio-state.edu/~millerti
>>> Open Graphics Project
>>> _______________________________________________
>>> Open-graphics mailing list
>>> [email protected]
>>> http://lists.duskglow.com/mailman/listinfo/open-graphics
>>> List service provided by Duskglow Consulting, LLC (www.duskglow.com)
>> 
>> 
> 
> 
> 
> -- 
> Timothy Normand Miller
> http://www.cse.ohio-state.edu/~millerti
> Open Graphics Project
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to