Hi,
we currently use the ShadowMapViewport for shadow calculus. The well known limitation is that it does not work well in stereo. As I saw that you are working a lot in Experimental/ShadowViewport (or similar, don't remember the exact path), can you tell me about the differences compared to the standard ShadowMapViewport? What are the advantages? And does it work with active stereo (quadbuffered..)? Regards, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
