Hi,

we currently use the ShadowMapViewport for shadow calculus. The well known
limitation is that it does not work well in stereo. As I saw that you are
working a lot in Experimental/ShadowViewport (or similar, don't remember the
exact path), can you tell me about the differences compared to the standard
ShadowMapViewport? What are the advantages? And does it work with active stereo
(quadbuffered..)?

Regards,

  Toni

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