Since I haven't yet learnt how to easily build external OpenSG apps using Scons, that source won't work out of the box for anyone but me.
Is there a short tutorial available somewhere? (I.e. what's the minimal amount of sconsripting needed to build osghello.exe?) /Marcus Thomas Beer wrote: > We should probably check the example in if it works! > > Thomas > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf >> Of Marcus Lindblom >> Sent: Wednesday, March 14, 2007 9:28 AM >> To: [email protected] >> Cc: [EMAIL PROTECTED] >> Subject: Re: [Opensg-users] Hiding a working viewport without >> reorderingviewports list >> >> This is my modified test. You might have to fiddle with it a >> bit to get it to work. (best post it to the list so others >> can get it, again.) >> >> Let me know if there are problems. >> >> /Marcus >> >> José Pedro Dias wrote: >> >>> Could you be so kind to send my a OSGFBOViewport example? >>> I have successfully compiled your classes and created an >>> >> instance but >> >>> I'm not quite sure how to set it up to capture the viewport to a >>> texture2d without showing it up. I believe there is/was an example >>> named testFboVp.cpp, it is mentioned in opensg-users but I couldn't >>> get it. >>> Thanks in advance! >>> >>> On 3/12/07, *Yvonne Jung* < [EMAIL PROTECTED] >>> <mailto:[EMAIL PROTECTED]>> wrote: >>> >>> Hi Andreas and Marcus, >>> >>> I like the idea of checking the FBOViewport in into the >>> >> real cvs, >> >>> but when >>> doing so please merge with my original version, which >>> >> is attached, >> >>> and which I >>> already have tried to merge with your improvements some >>> >> times ago. >> >>> ... because otherwise I will get problems having two of them in >>> the same >>> namespace! >>> >>> Bye >>> Yvonne >>> >>> P.S.: Thanks for the MField ShaderParam support :-) >>> >>> >>> > Andreas Zieringer wrote: >>> >> Hi Marcus, >>> >> >>> >>> You could use a FrameBufferObject-viewport (FBOViewport for >>> short). It's >>> >>> not a part of 1.8 (it really should be.. hm) but it's been >>> posted on >>> >>> this list a few times, and I have it available >>> >> (with some slight >> >>> >>> improvements). Anyway, it would allow you to add a viewport >>> that does >>> >>> not render to the framebuffer, but still uses the same >>> window/gl-context >>> >>> as everything else. Ideal for any render-to-texture work. >>> >>> >>> >> hmm there is no real reason for not adding it to 1.8, if you >>> send me the >>> >> code I will check it into the cvs. What improvements >>> >> did you add? >> >>> >> >>> > Support for explicit depth texture. I needed that for my depth >>> peeling >>> > algorithm. I'll e-mail you the code. >>> > >>> > /Marcus >>> > >>> > >>> >>> >> -------------------------------------------------------------- >> ----------- >> >>> > Take Surveys. Earn Cash. Influence the Future of IT >>> > Join SourceForge.net's Techsay panel and you'll get the chance >>> to share your >>> > opinions on IT & business topics through brief >>> >> surveys-and earn cash >> >>> > >>> >>> >> http://www.techsay.com/default.php?page=join.php&p=sourceforge >> > &CID=DEVDEV > >>> >>> >> <http://www.techsay.com/default.php?page=join.php&p=sourceforg >> > e&CID=DEVDEV> > >>> > _______________________________________________ >>> > Opensg-users mailing list >>> > [email protected] >>> <mailto:[email protected]> >>> > https://lists.sourceforge.net/lists/listinfo/opensg-users >>> > >>> >>> >>> >> -------------------------------------------------------------- >> ----------- >> >>> Take Surveys. Earn Cash. Influence the Future of IT >>> Join SourceForge.net 's Techsay panel and you'll get >>> >> the chance to >> >>> share your >>> opinions on IT & business topics through brief >>> >> surveys-and earn cash >> >>> >>> >> http://www.techsay.com/default.php?page=join.php&p=sourceforge >> > &CID=DEVDEV > >>> >>> >> <http://www.techsay.com/default.php?page=join.php&p=sourceforg >> > e&CID=DEVDEV> > >>> _______________________________________________ >>> Opensg-users mailing list >>> [email protected] >>> <mailto:[email protected]> >>> https://lists.sourceforge.net/lists/listinfo/opensg-users >>> >>> >>> >>> >>> >>> -- >>> José Pedro Dias, n.48296, LEIC Tagus Park >>> >> [EMAIL PROTECTED] >> >>> <mailto:[EMAIL PROTECTED]> >>> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> >>> >>> >> ---------------------------------------------------------------------- >> >>> -- >>> >>> >>> >> ---------------------------------------------------------------------- >> >>> --- Take Surveys. Earn Cash. 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