We should probably check the example in if it works!

Thomas

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Marcus Lindblom
> Sent: Wednesday, March 14, 2007 9:28 AM
> To: [email protected]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [Opensg-users] Hiding a working viewport without 
> reorderingviewports list
> 
> This is my modified test. You might have to fiddle with it a 
> bit to get it to work. (best post it to the list so others 
> can get it, again.)
> 
> Let me know if there are problems.
> 
> /Marcus
> 
> José Pedro Dias wrote:
> > Could you be so kind to send my a OSGFBOViewport example?
> > I have successfully compiled your classes and created an 
> instance but 
> > I'm not quite sure how to set it up to capture the viewport to a 
> > texture2d without showing it up. I believe there is/was an example 
> > named testFboVp.cpp, it is mentioned in opensg-users but I couldn't 
> > get it.
> > Thanks in advance!
> >
> > On 3/12/07, *Yvonne Jung* < [EMAIL PROTECTED] 
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     Hi Andreas and Marcus,
> >
> >     I like the idea of checking the FBOViewport in into the 
> real cvs,
> >     but when
> >     doing so please merge with my original version, which 
> is attached,
> >     and which I
> >     already have tried to merge with your improvements some 
> times ago.
> >     ... because otherwise I will get problems having two of them in
> >     the same
> >     namespace!
> >
> >     Bye
> >     Yvonne
> >
> >     P.S.: Thanks for the MField ShaderParam support :-)
> >
> >
> >     > Andreas Zieringer wrote:
> >     >> Hi Marcus,
> >     >>
> >     >>> You could use a FrameBufferObject-viewport (FBOViewport for
> >     short). It's
> >     >>> not a part of 1.8 (it really should be.. hm) but it's been
> >     posted on
> >     >>> this list a few times, and I have it available 
> (with some slight
> >     >>> improvements). Anyway, it would allow you to add a viewport
> >     that does
> >     >>> not render to the framebuffer, but still uses the same
> >     window/gl-context
> >     >>> as everything else. Ideal for any render-to-texture work.
> >     >>>
> >     >> hmm there is no real reason for not adding it to 1.8, if you
> >     send me the
> >     >> code I will check it into the cvs. What improvements 
> did you add?
> >     >>
> >     > Support for explicit depth texture. I needed that for my depth
> >     peeling
> >     > algorithm. I'll e-mail you the code.
> >     >
> >     > /Marcus
> >     >
> >     >
> >     
> --------------------------------------------------------------
> -----------
> >     > Take Surveys. Earn Cash. Influence the Future of IT
> >     > Join SourceForge.net's Techsay panel and you'll get the chance
> >     to share your
> >     > opinions on IT & business topics through brief 
> surveys-and earn cash
> >     >
> >     
> http://www.techsay.com/default.php?page=join.php&p=sourceforge
&CID=DEVDEV
> >     
> <http://www.techsay.com/default.php?page=join.php&p=sourceforg
e&CID=DEVDEV>
> >     > _______________________________________________
> >     > Opensg-users mailing list
> >     > [email protected]
> >     <mailto:[email protected]>
> >     > https://lists.sourceforge.net/lists/listinfo/opensg-users
> >     >
> >
> >     
> --------------------------------------------------------------
> -----------
> >     Take Surveys. Earn Cash. Influence the Future of IT
> >     Join SourceForge.net 's Techsay panel and you'll get 
> the chance to
> >     share your
> >     opinions on IT & business topics through brief 
> surveys-and earn cash
> >     
> http://www.techsay.com/default.php?page=join.php&p=sourceforge
&CID=DEVDEV
> >     
> <http://www.techsay.com/default.php?page=join.php&p=sourceforg
e&CID=DEVDEV>
> >     _______________________________________________
> >     Opensg-users mailing list
> >     [email protected]
> >     <mailto:[email protected]>
> >     https://lists.sourceforge.net/lists/listinfo/opensg-users
> >
> >
> >
> >
> >
> > --
> > José Pedro Dias, n.48296, LEIC Tagus Park 
> [EMAIL PROTECTED] 
> > <mailto:[EMAIL PROTECTED]>
> > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > 
> ----------------------------------------------------------------------
> > --
> >
> > 
> ----------------------------------------------------------------------
> > --- Take Surveys. Earn Cash. Influence the Future of IT Join 
> > SourceForge.net's Techsay panel and you'll get the chance to share 
> > your opinions on IT & business topics through brief 
> surveys-and earn 
> > cash 
> > 
> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEV
> > DEV
> > 
> ----------------------------------------------------------------------
> > --
> >
> > _______________________________________________
> > Opensg-users mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/opensg-users
> >   
> 
> 



-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys-and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to