Hello Mathias, "Mathias Gumz" <mathias.gumz+ope...@gmail.com> schrieb im Newsbeitrag news:aanlktil-w3rui8krj4yhyuz-e0miiwiy2ykavhga7...@mail.gmail.com... > > i once used opensg in combination with mesa to create an arbitrary big > rgba-buffer (how big is your ram? :))... > > could be painfully slow due to software rendering, could be painfully > slow due to transfering the geometry from one "opengl-context to > another" (aka: create a clone of the graph) ... but the only limit of > mesa is your available ram. and it directly renders into your ram, no > transferring back pixels from the gpu. > But then you have a similar problem as with the win32 memory device context based GL context: You can't easily ensure that the mesa GL context does support the same extensions and capabilities as the hardware accelerated GL context provided by the graphic device driver.
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