Nice class structure, and i strongly aggree with your philosophies about separting the design from code, yet still enabling the full flexibility of flash for the designers.....
On 10/6/05, Grant Davies <[EMAIL PROTECTED]> wrote: > Holy crap these look awesome! > > Grant > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Scott Hyndman > Sent: Wednesday, October 05, 2005 7:17 PM > To: Open Source Flash Mailing List > Subject: Re: [osflash] Component Library > > Where did this come from? Great job! You've got to love when things come out > of left field like this. > > Is your datagrid a scrollview kind of deal? How many rows can it handle? > > I'm sure I'll have more questions...are you on MSN? (I'm writing a datagrid > for ActionStep right now, so I'm interested in how you did a few things) > > /Scott > > -----Original Message----- > From: [EMAIL PROTECTED] on behalf of David Karam > Sent: Wed 10/5/2005 6:51 PM > To: [email protected] > Cc: > Subject: [osflash] Component Library > Hi > > > I have posted a component library written in ActionScript 2. This library is > based on a strongly decoupled view and controller with a considered method > of data binding based on XML or class modeled sources. > > The component library has passed its design phased and is in the proof of > concept phase. Try the sample application featuring: context sensitive > menus, drag and drop tree nodes, strong data binding with xml source, a > complex table/tree widget with pulldowns and invisible fields and context > sensitive component behavior. The main application class > (com.posttool.app.categoryEditor.Application) is in the Eclipse project > listed below. > > http://posttool.com/as2components/deploy/ > > > Class overview > > http://posttool.com/as2components/classDiagram.png > > > Documentation > > http://posttool.com/as2components/docs > > > Downloadable "FAMES" Project > > http://posttool.com/as2components/UI0.zip > > > A Note about the use of SWF files > > I currently use SWF files (source files fla6 included) with a creative > movieclip instance naming system to skin the UI. I will have clean > documentation on this aspect shortly and post the spec for each component. > > This provides clean separation between designer and programmer. I hope that > the ability to create drawings in Swfmill progresses to a nice api so that > the skins could be specified that way. I also hope that Adobe Illustrator > will be able to export compliant SWF skins for this system. > > This configuration is much more convenient than drawing the components with > code. It puts control of the 'drawings' in the hands of designers and allows > the windowing toolkit to be easily skinned. With the proliferation of SWF > generators, many authors with a variety of tools will be able to create the > component skins. > > > Finally > > I would like to set this up as a new osflash project only if someone is > interested in working on it with me. I realize that there are other > component libraries being developed. I would like to distinguish this one as > the simplest code base with clean separation between primitive drawing & > controller code. > > > > Best regards, David Karam > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > -- [EMAIL PROTECTED] _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
