> There are a lot of things I don't like about C++, which is probably why I > use a C-like style. It's too low level to be a high-level object-oriented > language, but it's too high-level to be a systems programming language. > It's not strongly typed, templates are pure unadulterated evil (this one's > going to be controversial :-) ), and the syntax used for the STL makes me > prefer to write my own container classes. > > And no one can tell me that it's easier to produce nicely formatted output > with iostreams than it is with printf :-) >
Just for laughs, have you seen D? http://www.digitalmars.com/d/index.html It's like C++ but with lots of the bad compromises designed out. Unfortunately it's a bit unstable at the moment and nobody has ported osg to it. :| -- The truth is out there. Usually in header files. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
