Hi Robert,

OSG CMakeList.txt includes "Dart".
Dart.cmake (standard module) includes "CTest".
And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.

I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS". It
is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn"
(command line executable) is either not installed or not in the path. I
have to set it to "C:/My SVN path/bin/svn.exe".

So, should Nightly & Continuous targets be disabled when "SVNCOMMAND" is
not available?
Does this variable conflicts with the one you spoke about?

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/


On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield
<[email protected]> wrote:
> Hi Sukender,
> 
> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in
> OpenSceneGraph/CMakeLists.txt:
> 
>     SET(SVNCOMMAND svn)
> 
> I couldn't spot where where you saw SVNCOMMAND reported as not found.
> 
> Robert.
> 
> 
> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote:
>> Hi Robert,
>>
>> Made another build: 0 errors, 0 warnings :) (
>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 )
>>
>> I updated the CDash wiki page (
>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by adding
>> how to schedule a build using MSVC (not NMake). I hope it'll help
testing
>> more frequently.
>>
>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then the
>> Dash (Nightly & Continuous) targets are still created... which leads to
>> something broken, as far as I know. Must this be changed?
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield
>> <[email protected]> a écrit:
>>
>>> Hi All,
>>>
>>> I've just done my last planned checked in's for the 2.7.9 dev release.
>>>  All the MUST and should items for the 2.8.0 release have been
>>> completed, one one could item remains.  So we are in pretty good shape
>>> for doing the feature freeze right after 2.7.9 is tagged.
>>>
>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow morning
>>> if all looks OK I'll check in 2.7.9 and then let this get some basic
>>> testing, then make the 2.8 branch later on tomorrow.  There on out
>>> it's case of making 2.8.0 release candidates and testing testing
>>> testing!
>>>
>>> So.. if you have a chance please test svn/trunk just to make sure ;-)
>>>
>>> Thanks in advance for your help,
>>> Robert.
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to