Hi Sukender,

On Fri, Jan 30, 2009 at 2:58 PM, Sukender <[email protected]> wrote:
> Hi Mattias and Robert,
>
>> If lack of svn command should lead to a disabled Nightly and
>> Continuous builds IMO is a problem for cmake and not us.
>
> Could anyone discuss that point with CMake admins?
>
>
>> A proper action would be to put a link to a command-line distribution of
>> svn.
>
> ... or simply write a warning in a first place.
>
>
>> We and many others use TortoiseSVN which don't provide svn.exe
>
> Yes, I had to download a CLI program. However, there doesn't seem to be an
> official "svn.exe" CLI for Windows. Maybe we could put some info on the
> wiki about what to do...

I have updated:
http://www.openscenegraph.org/projects/osg/wiki/Build/CDash
with a section about what we've discussed and links to subversion
binaries for windows

I downloaded and used the CollabNet CLI. I had to register to get it.
I later learned about the msi packages at tigris.org which is what I
will try next time I need svn.exe

cheers
Mattias

>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> On Fri, 30 Jan 2009 13:54:28 +0100, Mattias Helsing <[email protected]>
> wrote:
>> Hi Robert, Sukender,
>>
>> When enabling CTest and CDash report cmake internal script actually do
>> try to find svn and define SVNCOMMAND. I'm not sure whether they could
>> break each other but I don't think they will so no need to worry I'd
>> say.
>>
>> The Nightly build uses svn to restore the source tree to the state it
>> had at midnight
>> The Continuous build uses svn to do an update (and then reports how
>> many files got updated mm).
>>
>> If lack of svn command should lead to a disabled Nightly and
>> Continuous builds IMO is a problem for cmake and not us. I have built
>> both Nightly and Continuous without SVNCOMMAND. For the Continuous
>> build I got error messages in output of course but the CDash report
>> then reported a failed update and the correct statistics on the build.
>> This is what one can expect I think, again IMO.
>>
>> A proper action would be to put a link to a command-line distribution of
>> svn.
>>
>> We and many others use TortoiseSVN which don't provide svn.exe but
>> integrates with the shell (explorer). I made this work with ctest once
>> but it just wasn't worth it. It's better to get a proper svn.exe
>>
>> Mattias
>>
>>
>> On 1/30/09, Robert Osfield <[email protected]> wrote:
>>> Hi Sukender,
>>>
>>> On Fri, Jan 30, 2009 at 12:19 PM, Sukender <[email protected]> wrote:
>>>> OSG CMakeList.txt includes "Dart".
>>>> Dart.cmake (standard module) includes "CTest".
>>>> And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.
>>>
>>> Curious.  There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the
>>> CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously
>>> generating this.
>>>
>>>> I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS".
>>>> It
>>>> is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn"
>>>> (command line executable) is either not installed or not in the path. I
>>>> have to set it to "C:/My SVN path/bin/svn.exe".
>>>
>>> The nightly builds don't need anything to do with svn.  svn is only
>>> required when doing OSG_MAINTAINER task like tagging releases &
>>> generating ChangeLogs.
>>>
>>> Why this should make it's way into the this I don't know.
>>>
>>> Robert.
>>>
>>> Robert.
>>>
>>>
>>>
>>>
>>>> So, should Nightly & Continuous targets be disabled when "SVNCOMMAND"
> is
>>>> not available?
>>>> Does this variable conflicts with the one you spoke about?
>>>>
>>>> Sukender
>>>> PVLE - Lightweight cross-platform game engine -
>>>> http://pvle.sourceforge.net/
>>>>
>>>>
>>>> On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield
>>>> <[email protected]> wrote:
>>>>> Hi Sukender,
>>>>>
>>>>> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in
>>>>> OpenSceneGraph/CMakeLists.txt:
>>>>>
>>>>>     SET(SVNCOMMAND svn)
>>>>>
>>>>> I couldn't spot where where you saw SVNCOMMAND reported as not found.
>>>>>
>>>>> Robert.
>>>>>
>>>>>
>>>>> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote:
>>>>>> Hi Robert,
>>>>>>
>>>>>> Made another build: 0 errors, 0 warnings :) (
>>>>>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 )
>>>>>>
>>>>>> I updated the CDash wiki page (
>>>>>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by
>>>>>> adding
>>>>>> how to schedule a build using MSVC (not NMake). I hope it'll help
>>>> testing
>>>>>> more frequently.
>>>>>>
>>>>>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then
>>>>>> the
>>>>>> Dash (Nightly & Continuous) targets are still created... which leads
>>>>>> to
>>>>>> something broken, as far as I know. Must this be changed?
>>>>>>
>>>>>> Sukender
>>>>>> PVLE - Lightweight cross-platform game engine -
>>>>>> http://pvle.sourceforge.net/
>>>>>>
>>>>>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield
>>>>>> <[email protected]> a écrit:
>>>>>>
>>>>>>> Hi All,
>>>>>>>
>>>>>>> I've just done my last planned checked in's for the 2.7.9 dev
>>>>>>> release.
>>>>>>>  All the MUST and should items for the 2.8.0 release have been
>>>>>>> completed, one one could item remains.  So we are in pretty good
>>>>>>> shape
>>>>>>> for doing the feature freeze right after 2.7.9 is tagged.
>>>>>>>
>>>>>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow
>>>>>>> morning
>>>>>>> if all looks OK I'll check in 2.7.9 and then let this get some basic
>>>>>>> testing, then make the 2.8 branch later on tomorrow.  There on out
>>>>>>> it's case of making 2.8.0 release candidates and testing testing
>>>>>>> testing!
>>>>>>>
>>>>>>> So.. if you have a chance please test svn/trunk just to make sure
> ;-)
>>>>>>>
>>>>>>> Thanks in advance for your help,
>>>>>>> Robert.
>>>>>>> _______________________________________________
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>>>>>>> [email protected]
>>>>>>>
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