Hi Robert,

> Curious.  There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the
> CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously
> generating this.

Err... I was talking about standard "CTest.cmake" module (CMake 2.6.2). It
calls "FIND_PROGRAM(SVNCOMMAND svn)".
Moreover, the doc about CDash (on OSG wiki) says that Nightly and
Continuous will update the repository (which is true, I tested it). And it
sounds logical to me: it automatically gets the "midnight" revision
(Nightly), or the HEAD (Continuous).

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/


On Fri, 30 Jan 2009 12:28:14 +0000, Robert Osfield
<[email protected]> wrote:
> Hi Sukender,
> 
> On Fri, Jan 30, 2009 at 12:19 PM, Sukender <[email protected]> wrote:
>> OSG CMakeList.txt includes "Dart".
>> Dart.cmake (standard module) includes "CTest".
>> And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.
> 
> Curious.  There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the
> CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously
> generating this.
> 
>> I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS".
>> It
>> is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn"
>> (command line executable) is either not installed or not in the path. I
>> have to set it to "C:/My SVN path/bin/svn.exe".
> 
> The nightly builds don't need anything to do with svn.  svn is only
> required when doing OSG_MAINTAINER task like tagging releases &
> generating ChangeLogs.
> 
> Why this should make it's way into the this I don't know.
> 
> Robert.
> 
> Robert.
> 
> 
> 
> 
>> So, should Nightly & Continuous targets be disabled when "SVNCOMMAND" is
>> not available?
>> Does this variable conflicts with the one you spoke about?
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>>
>> On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield
>> <[email protected]> wrote:
>>> Hi Sukender,
>>>
>>> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in
>>> OpenSceneGraph/CMakeLists.txt:
>>>
>>>     SET(SVNCOMMAND svn)
>>>
>>> I couldn't spot where where you saw SVNCOMMAND reported as not found.
>>>
>>> Robert.
>>>
>>>
>>> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote:
>>>> Hi Robert,
>>>>
>>>> Made another build: 0 errors, 0 warnings :) (
>>>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 )
>>>>
>>>> I updated the CDash wiki page (
>>>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by
adding
>>>> how to schedule a build using MSVC (not NMake). I hope it'll help
>> testing
>>>> more frequently.
>>>>
>>>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then
>>>> the
>>>> Dash (Nightly & Continuous) targets are still created... which leads
to
>>>> something broken, as far as I know. Must this be changed?
>>>>
>>>> Sukender
>>>> PVLE - Lightweight cross-platform game engine -
>>>> http://pvle.sourceforge.net/
>>>>
>>>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield
>>>> <[email protected]> a écrit:
>>>>
>>>>> Hi All,
>>>>>
>>>>> I've just done my last planned checked in's for the 2.7.9 dev
release.
>>>>>  All the MUST and should items for the 2.8.0 release have been
>>>>> completed, one one could item remains.  So we are in pretty good
shape
>>>>> for doing the feature freeze right after 2.7.9 is tagged.
>>>>>
>>>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow
morning
>>>>> if all looks OK I'll check in 2.7.9 and then let this get some basic
>>>>> testing, then make the 2.8 branch later on tomorrow.  There on out
>>>>> it's case of making 2.8.0 release candidates and testing testing
>>>>> testing!
>>>>>
>>>>> So.. if you have a chance please test svn/trunk just to make sure ;-)
>>>>>
>>>>> Thanks in advance for your help,
>>>>> Robert.
>>>>> _______________________________________________
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>>>>>
>>
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>>>>
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