Hi Mattias and Robert,

> If lack of svn command should lead to a disabled Nightly and
> Continuous builds IMO is a problem for cmake and not us. 

Could anyone discuss that point with CMake admins?


> A proper action would be to put a link to a command-line distribution of
> svn.

... or simply write a warning in a first place.


> We and many others use TortoiseSVN which don't provide svn.exe

Yes, I had to download a CLI program. However, there doesn't seem to be an
official "svn.exe" CLI for Windows. Maybe we could put some info on the
wiki about what to do...

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/


On Fri, 30 Jan 2009 13:54:28 +0100, Mattias Helsing <[email protected]>
wrote:
> Hi Robert, Sukender,
> 
> When enabling CTest and CDash report cmake internal script actually do
> try to find svn and define SVNCOMMAND. I'm not sure whether they could
> break each other but I don't think they will so no need to worry I'd
> say.
> 
> The Nightly build uses svn to restore the source tree to the state it
> had at midnight
> The Continuous build uses svn to do an update (and then reports how
> many files got updated mm).
> 
> If lack of svn command should lead to a disabled Nightly and
> Continuous builds IMO is a problem for cmake and not us. I have built
> both Nightly and Continuous without SVNCOMMAND. For the Continuous
> build I got error messages in output of course but the CDash report
> then reported a failed update and the correct statistics on the build.
> This is what one can expect I think, again IMO.
> 
> A proper action would be to put a link to a command-line distribution of
> svn.
> 
> We and many others use TortoiseSVN which don't provide svn.exe but
> integrates with the shell (explorer). I made this work with ctest once
> but it just wasn't worth it. It's better to get a proper svn.exe
> 
> Mattias
> 
> 
> On 1/30/09, Robert Osfield <[email protected]> wrote:
>> Hi Sukender,
>>
>> On Fri, Jan 30, 2009 at 12:19 PM, Sukender <[email protected]> wrote:
>>> OSG CMakeList.txt includes "Dart".
>>> Dart.cmake (standard module) includes "CTest".
>>> And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.
>>
>> Curious.  There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the
>> CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously
>> generating this.
>>
>>> I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS".
>>> It
>>> is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn"
>>> (command line executable) is either not installed or not in the path. I
>>> have to set it to "C:/My SVN path/bin/svn.exe".
>>
>> The nightly builds don't need anything to do with svn.  svn is only
>> required when doing OSG_MAINTAINER task like tagging releases &
>> generating ChangeLogs.
>>
>> Why this should make it's way into the this I don't know.
>>
>> Robert.
>>
>> Robert.
>>
>>
>>
>>
>>> So, should Nightly & Continuous targets be disabled when "SVNCOMMAND"
is
>>> not available?
>>> Does this variable conflicts with the one you spoke about?
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>>
>>> On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield
>>> <[email protected]> wrote:
>>>> Hi Sukender,
>>>>
>>>> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in
>>>> OpenSceneGraph/CMakeLists.txt:
>>>>
>>>>     SET(SVNCOMMAND svn)
>>>>
>>>> I couldn't spot where where you saw SVNCOMMAND reported as not found.
>>>>
>>>> Robert.
>>>>
>>>>
>>>> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote:
>>>>> Hi Robert,
>>>>>
>>>>> Made another build: 0 errors, 0 warnings :) (
>>>>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 )
>>>>>
>>>>> I updated the CDash wiki page (
>>>>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by
>>>>> adding
>>>>> how to schedule a build using MSVC (not NMake). I hope it'll help
>>> testing
>>>>> more frequently.
>>>>>
>>>>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then
>>>>> the
>>>>> Dash (Nightly & Continuous) targets are still created... which leads
>>>>> to
>>>>> something broken, as far as I know. Must this be changed?
>>>>>
>>>>> Sukender
>>>>> PVLE - Lightweight cross-platform game engine -
>>>>> http://pvle.sourceforge.net/
>>>>>
>>>>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield
>>>>> <[email protected]> a écrit:
>>>>>
>>>>>> Hi All,
>>>>>>
>>>>>> I've just done my last planned checked in's for the 2.7.9 dev
>>>>>> release.
>>>>>>  All the MUST and should items for the 2.8.0 release have been
>>>>>> completed, one one could item remains.  So we are in pretty good
>>>>>> shape
>>>>>> for doing the feature freeze right after 2.7.9 is tagged.
>>>>>>
>>>>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow
>>>>>> morning
>>>>>> if all looks OK I'll check in 2.7.9 and then let this get some basic
>>>>>> testing, then make the 2.8 branch later on tomorrow.  There on out
>>>>>> it's case of making 2.8.0 release candidates and testing testing
>>>>>> testing!
>>>>>>
>>>>>> So.. if you have a chance please test svn/trunk just to make sure
;-)
>>>>>>
>>>>>> Thanks in advance for your help,
>>>>>> Robert.
>>>>>> _______________________________________________
>>>>>> osg-submissions mailing list
>>>>>> [email protected]
>>>>>>
>>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>>>
>>>>> _______________________________________________
>>>>> osg-submissions mailing list
>>>>> [email protected]
>>>>>
>>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>>>
>>>> _______________________________________________
>>>> osg-submissions mailing list
>>>> [email protected]
>>>>
>>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to