Hi Sukender,

On Fri, Jan 30, 2009 at 12:19 PM, Sukender <[email protected]> wrote:
> OSG CMakeList.txt includes "Dart".
> Dart.cmake (standard module) includes "CTest".
> And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.

Curious.  There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the
CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously
generating this.

> I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS". It
> is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn"
> (command line executable) is either not installed or not in the path. I
> have to set it to "C:/My SVN path/bin/svn.exe".

The nightly builds don't need anything to do with svn.  svn is only
required when doing OSG_MAINTAINER task like tagging releases &
generating ChangeLogs.

Why this should make it's way into the this I don't know.

Robert.

Robert.




> So, should Nightly & Continuous targets be disabled when "SVNCOMMAND" is
> not available?
> Does this variable conflicts with the one you spoke about?
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield
> <[email protected]> wrote:
>> Hi Sukender,
>>
>> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in
>> OpenSceneGraph/CMakeLists.txt:
>>
>>     SET(SVNCOMMAND svn)
>>
>> I couldn't spot where where you saw SVNCOMMAND reported as not found.
>>
>> Robert.
>>
>>
>> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote:
>>> Hi Robert,
>>>
>>> Made another build: 0 errors, 0 warnings :) (
>>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 )
>>>
>>> I updated the CDash wiki page (
>>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by adding
>>> how to schedule a build using MSVC (not NMake). I hope it'll help
> testing
>>> more frequently.
>>>
>>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then the
>>> Dash (Nightly & Continuous) targets are still created... which leads to
>>> something broken, as far as I know. Must this be changed?
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield
>>> <[email protected]> a écrit:
>>>
>>>> Hi All,
>>>>
>>>> I've just done my last planned checked in's for the 2.7.9 dev release.
>>>>  All the MUST and should items for the 2.8.0 release have been
>>>> completed, one one could item remains.  So we are in pretty good shape
>>>> for doing the feature freeze right after 2.7.9 is tagged.
>>>>
>>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow morning
>>>> if all looks OK I'll check in 2.7.9 and then let this get some basic
>>>> testing, then make the 2.8 branch later on tomorrow.  There on out
>>>> it's case of making 2.8.0 release candidates and testing testing
>>>> testing!
>>>>
>>>> So.. if you have a chance please test svn/trunk just to make sure ;-)
>>>>
>>>> Thanks in advance for your help,
>>>> Robert.
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>>>>
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