Hi Sukender, On Fri, Jan 30, 2009 at 12:19 PM, Sukender <[email protected]> wrote: > OSG CMakeList.txt includes "Dart". > Dart.cmake (standard module) includes "CTest". > And CTest.cmake reads "FIND_PROGRAM(SVNCOMMAND svn)"... Here it is.
Curious. There is no FIND_PROGRAM(SVNCOMMAND svn) anywhere in the CmakeLists.txt, and a SET(SVNCOMMAND svn) so CTest must be erroneously generating this. > I thus got a cache value "SVNCOMMAND" when checking "BUILD_DASHBOARDS". It > is set to "SVNCOMMAND-NOTFOUND" on "basic" Windows machines since "svn" > (command line executable) is either not installed or not in the path. I > have to set it to "C:/My SVN path/bin/svn.exe". The nightly builds don't need anything to do with svn. svn is only required when doing OSG_MAINTAINER task like tagging releases & generating ChangeLogs. Why this should make it's way into the this I don't know. Robert. Robert. > So, should Nightly & Continuous targets be disabled when "SVNCOMMAND" is > not available? > Does this variable conflicts with the one you spoke about? > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > On Fri, 30 Jan 2009 09:36:08 +0000, Robert Osfield > <[email protected]> wrote: >> Hi Sukender, >> >> SVNCOMMAND is set within the IF (OSG_MAINTAINER) block in >> OpenSceneGraph/CMakeLists.txt: >> >> SET(SVNCOMMAND svn) >> >> I couldn't spot where where you saw SVNCOMMAND reported as not found. >> >> Robert. >> >> >> On Thu, Jan 29, 2009 at 11:03 PM, Sukender <[email protected]> wrote: >>> Hi Robert, >>> >>> Made another build: 0 errors, 0 warnings :) ( >>> http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8061 ) >>> >>> I updated the CDash wiki page ( >>> http://www.openscenegraph.org/projects/osg/wiki/Build/CDash ) by adding >>> how to schedule a build using MSVC (not NMake). I hope it'll help > testing >>> more frequently. >>> >>> However, I noticed that if SVNCOMMAND (in CMake) is "NOTFOUND", then the >>> Dash (Nightly & Continuous) targets are still created... which leads to >>> something broken, as far as I know. Must this be changed? >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> Le Thu, 29 Jan 2009 21:42:51 +0100, Robert Osfield >>> <[email protected]> a écrit: >>> >>>> Hi All, >>>> >>>> I've just done my last planned checked in's for the 2.7.9 dev release. >>>> All the MUST and should items for the 2.8.0 release have been >>>> completed, one one could item remains. So we are in pretty good shape >>>> for doing the feature freeze right after 2.7.9 is tagged. >>>> >>>> Rather than tag 2.7.9 tonight, I'll turn in, and then tomorrow morning >>>> if all looks OK I'll check in 2.7.9 and then let this get some basic >>>> testing, then make the 2.8 branch later on tomorrow. There on out >>>> it's case of making 2.8.0 release candidates and testing testing >>>> testing! >>>> >>>> So.. if you have a chance please test svn/trunk just to make sure ;-) >>>> >>>> Thanks in advance for your help, >>>> Robert. >>>> _______________________________________________ >>>> osg-submissions mailing list >>>> [email protected] >>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >>> >>> _______________________________________________ >>> osg-submissions mailing list >>> [email protected] >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >>> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
