Hi Robert,
I check them now !
and send you bakc the result
Cheers,
Cedric
Robert Osfield wrote:
Hi Cedric,
Could you look over these changes and if you feel they are appropriate
just email me saying what parts to merge. If the changes look
absolutely safe them potentially they could be merged with the
OSG-2.8, otherwise merging just with svn/trunk would be appropriate.
Robert.
On Mon, Feb 9, 2009 at 9:07 AM, Fabien Lavignotte
<[email protected]> wrote:
Some other litte changes just to clean up the API.
TimeLine : remove virtual inheritance that is not needed
RigGeometry : put some methods/members in private section (everything was
public), use META_Object macro
osganimationskinning.cpp : remove two lines that are not needed
By the way, i have some good result with osgAnimation. I should post a
screenshot soon. I still have some problems with blending for the moment...
Thanks,
Fabien
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cedric
Pinson
Sent: jeudi 5 février 2009 20:03
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Small fixes for osgAnimation
Here the file without the virtual osg::Object
Cheers,
Cedric
Cedric Pinson wrote:
Hi Fabien,
Thanks for the fix, The virtual inherit from osg::Object was due some
previous test, it's not require.
Cheers,
Cedric
Fabien Lavignotte wrote:
Hi Robert and Cedric,
Here is some various small fixes i have done while playing with
osgAnimation. - Animation : removed the _name attribute that is
never used.
- BasicAnimationManager : fix a crash on Windows with the example
osganimationviewer. The _lastUpdate attribute was not initialized
when using copy constructor.
- CMakeLists.txt : add RigGeometry to the headers list And just a
small comment on the Animation class, it uses virtual inheritance on
osg::Object, is it really needed ?
Thanks,
Fabien Lavignotte
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