For blending I have checked osganimationtimeline, the TimeLine thing is quite 
nice but i am not sure it cover my needs.
I just wanted to blend smoothly when going from one animation loop to another 
(for exemple run->walk, then walk->stand). Looking at TimeLine code i wasn't 
sure it was possible.
So, i ended up hacking a node callback with BasicAnimationManager, by  setting 
weight on the 2 Animation and then let osgAnimation engine blend properly the 
two animations. 
Blending seems to be done but result is quite weird, even funny sometimes 
(check the screenshot) but i don't know if it is osgAnimation fault, my code or 
even the animations. I have to dig further into it but unfortunately i don't 
have much time to dedicate to character animation, it is just a side project.

Fabien. 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Cedric 
Pinson
Sent: lundi 9 février 2009 12:41
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Small fixes for osgAnimation

Hi Fabien,

I will check them for integration, could send me in futur a patch it's easier 
for me to watch what changed. I know Robert prefer entire file, so i propose 
you send both.

Can you describe the problem you have about blending ? Did you check in the 
osganimationtimeline example ?

Thank you for your contribution

Cheers,
Cedric

Fabien Lavignotte wrote:
> Some other litte changes just to clean up the API.
>
> TimeLine : remove virtual inheritance that is not needed RigGeometry : 
> put some methods/members in private section (everything was public), 
> use META_Object macro osganimationskinning.cpp : remove two lines that 
> are not needed
>
> By the way, i have some good result with osgAnimation. I should post a 
> screenshot soon. I still have some problems with blending for the moment...
>
> Thanks,
> Fabien
>
>  
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> Cedric Pinson
> Sent: jeudi 5 février 2009 20:03
> To: OpenSceneGraph Submissions
> Subject: Re: [osg-submissions] Small fixes for osgAnimation
>
> Here the file without the virtual osg::Object
>
> Cheers,
> Cedric
>
> Cedric Pinson wrote:
>   
>> Hi Fabien,
>> Thanks for the fix, The virtual inherit from osg::Object was due some 
>> previous test, it's not require.
>>
>> Cheers,
>> Cedric
>>
>> Fabien Lavignotte wrote:
>>     
>>> Hi Robert and Cedric,
>>> Here is some various small fixes i have done while playing with 
>>> osgAnimation.  - Animation : removed the _name attribute that is 
>>> never used.
>>>  - BasicAnimationManager : fix a crash on Windows with the example 
>>> osganimationviewer. The _lastUpdate attribute was not initialized 
>>> when using copy constructor.
>>>  - CMakeLists.txt : add RigGeometry to the headers list And just a 
>>> small comment on the Animation class, it uses virtual inheritance on 
>>> osg::Object, is it really needed ?
>>> Thanks,
>>> Fabien Lavignotte
>>>
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected] 
+http://www.plopbyte.net


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